プレイ日記
MathPRG MathProgrammer
Well, it's been a while, but I'm coming back to this. I'm starting to get really dissatisfied with some of the programmin and code structure, though, so I believe that a restart on this project is in order...
5そうだね
プレイ済み
返信[1]
親投稿
MathPRG MathProgrammer
Oops, I forgot a 'G' in there!
0そうだね
プレイ済み
返信[2]
親投稿
*J.P.*[P]£ aj2003aj
nooooooooooooo...
0そうだね
プレイ済み
返信[3]
親投稿
MathPRG MathProgrammer
Well, I didn't even finish the CHANNEL OPTIONS menu or get to actual music construction, so I don't have to go back too far. Besides, remaking it should improve the user experience and make it run faster :D
0そうだね
プレイ済み
返信[4]
親投稿
MathPRG MathProgrammer
Besides, I've got a plan laid out and I'm feeling motivated once again. It should take only up to two months to get done!
0そうだね
プレイ済み
返信[5]
親投稿
*J.P.*[P]£ aj2003aj
2 months is like half of summer.. anyways ok have fun with that! good luck and hope it works out.
0そうだね
プレイ済み
返信[6]
親投稿
MathPRG MathProgrammer
Well, it's a bigger project than POLYGON and that was made through slow progress over nearly (probably more than) a year. I'm going to try to put in more effort toward it whenever I can until it's usable!
0そうだね
プレイ済み
返信[7]
親投稿
*J.P.*[P]£ aj2003aj
what is polygon..? im guessing its a previous project..? can I have a key if its still up..?
0そうだね
プレイ済み
返信[8]
親投稿
MathPRG MathProgrammer
Yes, it's a game I made a while ago. One of the main reasons I'm making BitByte MML is so I'll have a personalized program with which to make music for it, which POLYGON presently lacks! The key is B2KXCW3E.
0そうだね
プレイ済み
返信[9]
親投稿
MathPRG MathProgrammer
Oops, that's the key for a deleted version. The new key is NK4P4EBD. (I updated it twice so this is 1.0.2)
0そうだね
プレイ済み
返信[10]
親投稿
*J.P.*[P]£ aj2003aj
ok thanks :)
0そうだね
プレイ済み
返信[11]
親投稿
raimondz raimondzz
Hi, can you tell me what are the features that will be on this program? I use Litterbox to create music so I want to know if you're going to do stuff that are not included on this program.
0そうだね
プレイ済み
返信[12]
親投稿
MathPRG MathProgrammer
Check my play journal. In the comments for a post beginning with "Still haven't done much" I explained many of my goals :D
1そうだね
プレイ済み
返信[13]
親投稿
MathPRG MathProgrammer
In case my inaccuracy makes that difficult, it ACTUALLY started with "I still haven't added much"
1そうだね
プレイ済み
返信[14]
親投稿
MathPRG MathProgrammer
Just finished recording a daily-ish plan for BitByte MML, now that I think of it, I should be able to finish in around one month. I kind of crammed everything in the 'schedule' though - yeah, with the amount of stuff to do (especially for day one) 12 days is probably not enough!
0そうだね
プレイ済み
返信[15]
親投稿
Jackson JacboyX
To be honest... My projects are big as well... Sometimes I think I keep biting off a ton more than I can chew... But that's only for the programming bit. Designs shouldn't be a problem.
0そうだね
プレイ済み
返信[16]
親投稿
MathPRG MathProgrammer
Yeah, I've got my sprite sheets ready save for one or two buttons. Aside from that, my programs use graphic drawn fonts so I can easily add them to sprites and change their color to exact RGB values, so I write a function to draw text from data in an array, and the design part is mostly done. Of course, that's not accounting for the submenus which are drawn only when needed.
1そうだね
プレイ済み
返信[17]
親投稿
MathPRG MathProgrammer
I have a whole written plan laid out, detailing EVERY menu this program will have, how the code will be structured in terms of where these menu's code's exists, and a daily plan for how much I should aim to add in one day. Although, the first steps will be the longest because that's designing the editor and the basic trigger functions.
1そうだね
プレイ済み
返信[18]
親投稿
ЩMr.Mo14 mr.mo14
I cant figure out what I'm supposed to do, or how to do it!
0そうだね
プレイ済み
返信[19]
親投稿
*J.P.* DEV NEWPICY3
oh btw amazimg game!!! i was wondering if it was on sbs because i couldnt find it when i searched it.. though the hits can be a bit touchy lol, the menus are heaven for (i love making menus!) (and seeing awesome ones) yeah i really love it and its use of the touch screen.
0そうだね
プレイ済み
返信[20]
親投稿
MathPRG MathProgrammer
Yeah, in the options menu you can change the control style and which screen you play on too. I'm kind of considering joining SmileBASIC Source but I haven't yet. I noticed you can pass some sort of extra data to collision detection so for POLYGON's "Musical Update" I'll see what I can do to improve the game.
0そうだね
プレイ済み
返信[21]
親投稿
MathPRG MathProgrammer
ЩMr.Mo14, what problems are you experiencing? On the game over screen just choose a button, the blue arrow one restarts, the gear goes to the game options screen, and the yellow list takes you to the main menu. Use the cursor for the controls (by default)
0そうだね
プレイ済み
返信[22]
親投稿
MathPRG MathProgrammer
Your goal is to avoid being hit by any shape. Try to survive as long as you can! Each moves or behaves in some different way. Picking up the red, green, and blue cube-shaped item that appears occasionally gives you powers that can help you out.
0そうだね
プレイ済み
返信[23]
親投稿
*J.P.*[P]£ aj2003aj
^make an account^
0そうだね
プレイ済み
返信[24]
親投稿
Jacob CoolChalk
^make an account^
0そうだね
未プレイ