Alright everybody, Pirate boss now in development. I hope all of you are going to enjoy this game :) (the reason I haven't made a lot of progress in the past week or so is because I have been fixing some bugs and Black Ops 3 ;)
There are like 7ish bosses and as for the names I don't really know, up till now I have just called them knight boss, dragon boss, and pirate boss. And thanks about the Pirate, I'm not that good at pixel art, I took the built in green guy sprite and changed him around a little. I think he turned out pretty well. (The reason I say 7ish bosses is because I like packing my games with Easter Eggs ;)
Are you still taking Boss suggestions? If you still are, I'd like to suggest this Boss. Master Skeleton (SPDEF: 1397).
It can summon Skeleton minions (SPDEF: 999), swing its sword, and stun you by screeching.
Alright everyone, because of sprite collision problems I do not know when 1.1 will be released but I have some good news. I have decided to give you all the beta :)
Thats right, this beta includes all weapons and equipment, 2 more bosses, and tons of bug fixes (such as the one where you fly to the roof sometimes)
I am very happy to do this and hope you all enjoy :)
BossFight Beta KEY-[ K2JA4Q3 ]
[Issue Report] The Pirate Boss is extremely easy with the Gravity Boots and TNT. You could probably fix this by making the Gravity of the Gravity boots affect the TNT.
A small nitpick, but some of the hitboxes feel a little wonky (Mainly the king's).
That's about all the issues I have found so far. (P.s. I'm not hating, I actually really enjoy the beta, I'm just suggesting changes so that the final release could be really awesome).
Hey, Rakar, thank you for your input. I intend to put a manual with the full version (press up on the d-pad to reload the flamethrower. The tnt I may change, or I'll think of something else. The hit boxes, I hope are okay, right now I am having trouble with the alien bosses hitbox, it is very off for some reason and I don't know how to fix it. Thank you, and how do you like the dragon boss, you...
Another little nitpick; The first phase of the Pirate Boss feels a little bland/too easy. Maybe you could add in some projectiles/cannonballs falling from the sky to spice it up a bit? You don't have to, but I feel like it would make the first phase a bit better.