SmileBASIC コミュニティプレイ日記Mike Bluerobin22015/10/21 13:40:51Still using subroutines :) No DEF just yet...1そうだね 7返信プレイ済み2017/11/04 04:28:56に取得
SmileBASIC コミュニティ返信[1]親投稿Candall Candall2015/10/21 15:02Why not? It's free for the DEFing.0そうだね プレイ済み2017/11/04 04:28:56に取得
SmileBASIC コミュニティ返信[2]親投稿Mike Bluerobin22015/10/21 15:04I figure a DEF isn't needed unless you want a returned value or temp variables. Using both atm now though, as some things do require that.0そうだね プレイ済み2017/11/04 04:28:56に取得
SmileBASIC コミュニティ返信[3]親投稿Candall Candall2015/10/21 15:08Not needed, sure. Still, I prefer them just because they feel more natural.0そうだね プレイ済み2017/11/04 04:28:56に取得
SmileBASIC コミュニティ返信[4]親投稿NagatoYuki newtonyic12015/10/21 17:22what does gosub and return and vsync do?0そうだね 未プレイ2017/11/04 04:28:56に取得
SmileBASIC コミュニティ返信[5]親投稿Mike Bluerobin22015/10/21 22:49GOSUB makes the code jump to an '@' section like GOTO, but you can go back to where you were before in your code using RETURN. VSYNC is used mainly in loops, it helps maintain a steady speed. You pretty much want a VSYNC 1 in every loop you have.1そうだね プレイ済み2017/11/04 04:28:56に取得
SmileBASIC コミュニティ返信[7]親投稿calc84 calc84maniac2015/10/21 23:41More accurately, you'll want it in any loop that's supposed to execute once per frame. Hardly every loop.1そうだね プレイ済み2017/11/04 04:28:56に取得