プレイ日記
Clepto Clepto2.0
Combat is almost done! I just have to figure out a way to make it so there are active hit boxes but also stop an enemy from taking damage every frame
11そうだね
プレイ済み
返信[1]
親投稿
Clepto Clepto2.0
This is why Chako's Feather Shot is awesome! Alone it's not as powerful as the sword, but it allows you to fight from a distance
1そうだね
プレイ済み
返信[2]
親投稿
Phoenix B) epicphoenix4
Try making the bullet disappear when it hits the enemy. Or you could give the enemy invincibility frames and only let it take damage when they are off.
1そうだね
プレイ済み
返信[3]
親投稿
Clepto Clepto2.0
Since each feather has it's own hitbox, You can do damage to multiple enemies, or all at one if you aim right. landing all three feathers on one enemy will deal almost double the damge of your sword!
1そうだね
プレイ済み
返信[4]
親投稿
Clepto Clepto2.0
Thanks for the support Phoenix! Unfortunately making the bullets dissapear would go against what I want to do. And I'm not sure where I would put invincibility frames. I had a plan, but some of the more complicated enemies use the variable I had planned for, and I would need an answer that works for everything.
0そうだね
プレイ済み
返信[5]
親投稿
Gus momsaccount
So when'll you send the spritesheet for me to restyle it?
0そうだね
プレイ済み
返信[6]
親投稿
Clepto Clepto2.0
SP:KEDEV34J BG:4R4J533D Sorry, I got a little too wrapped up in everything. Thank you for your patience.
0そうだね
プレイ済み
返信[7]
親投稿
BBB agaaron
What you need to do is have an ID associated for each hitbox. For every frame after it connects that the same hitbox ID is inside the enemy, have it pass the damage code. You can even just disable it for that particular enemy and it should still work either way with other enemies and only hit once. Something like that should do the trick & I plan to do the same once I get around to my colliders.
0そうだね
プレイ済み
返信[8]
親投稿
BBB agaaron
I'm digging the graphics so far, by the way. I'd love to see the end result.
0そうだね
プレイ済み