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raimondz raimondxz
@Kl'Dck Hul I know. I only suggested the use of # at the begin of the words because they are highlighted by the IDE. (And # is used for a few constants) By the way, this is SB3CC(I didn't created that). I think i will upload the translation with a bug fix between tomorrow or saturday. http://wiki.hosiken.jp/petc3gou/?Toukou%2FSmileBasic3-CustomCompiler
1そうだね
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raimondz raimondxz
Module and export are word reserved in your syntax, right? Then, could you use the the # chatacter at the begin of each word? ,
1そうだね
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raimondz raimondxz
Its raining... blood?
6そうだね
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raimondz raimondxz
Great. I hope you could post this soon because right now I use SB3CustomCompiler(Posted in a japanese smilebasic wiki). It has includes and "modules" that simulate classes but also has some bugs (It doesn't compile my code in a single output if I use bytes or hexa)
0そうだね
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raimondz raimondxz
IDK. I'm gonna use DW as tittle and use minimalist sprites created by myself.(Similar style of the game risk of rain)
0そうだね
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raimondz raimondxz
Testing sprite and map collision. No map scrolling yet.
9そうだね
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raimondz raimondxz
Initial screen done. The letters and circles go out of the screen. Now to learn how to use the sprites functions...
11そうだね
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raimondz raimondxz
I already made the text scrollable. I posted the code on smilebasicsource.com Here is the key: N47X83K4
0そうだね
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返信[1]
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raimondz raimondxz
105 blocks
3そうだね
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raimondz raimondxz
Bottom screen
0そうだね
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raimondz raimondxz
I was trying to make a MML editor. However, i still need to make the text editor be scrollable.
0そうだね
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