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返信[4]
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raimondz raimondxz
By the way DX and DY are the speed of the ball. If you want to detect a collision with the paddle, then you must compare the argument with the paddle's coordinates and the space it use. You should add that on collission(X,Y)
0そうだね
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返信[3]
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raimondz raimondxz
And define this function below your loop. DEF collission(X,Y) IF X>50 THEN RETURN 1 IF X<0 THEN RETURN 1 IF Y>28 THEN RETURN 1 IF Y<0 THEN RETURN 1 RETURN 0 END
0そうだね
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返信[2]
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raimondz raimondxz
Store the position and the velocity of the ball. Then you must add this in your game loop: LOCATE X,Y ? " " IF collission(X,Y+DY) THEN DY=-DY IF collission(X+DX,Y) THEN DX=-DX INC X,DX INC Y,DY LOCATE X,Y ? "#"
0そうだね
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返信[8]
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raimondz raimondxz
Direct let you use command in real time while edit let you write the program and run all the sentence in the order that you write them. I suggest you to read about good practices about game programming... learn the concept of game loop. Also, try to use def name instead of gosub @label
1そうだね
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返信[2]
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raimondz raimondxz
You mean using only the rocket and the arrow? that can be done using SPDEF to crop that image.
0そうだね
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返信[1]
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raimondz raimondxz
Yes, BGMPLAY has the track number as an argument. You can play up to 7 song at the same time. You can even use some tracks to do "sound effects" using MML. You need to define your song with BGMSET before using BGMPLAY. Example BGMSET 128,"CDEF" BGMSET 129,"BBBBBB" BGMPLAY 0,128 BGMPLAY 1,129
1そうだね
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返信[1]
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raimondz raimondxz
This is a picture of GRP4. By the way, the player can control any entity on the map because his module only call the function of other modules(And each character/virus is a module). In the picture above, I'm using the blue virus(Spikey)
0そうだね
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raimondz raimondxz
I haven't got time to do attacks so I made the custom gauge and other sprites. D:
7そうだね
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返信[17]
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raimondz raimondxz
Th grp editor is a tool to edit the graphic of any game. You can find the key on smilebasicsource.com The files that you need to edit are jumpdx_sp.grp and jumpdx_bg.grp
0そうだね
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返信[14]
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raimondz raimondxz
I edited the sprites from the game using the tool th grp editor.
0そうだね
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返信[6]
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raimondz raimondxz
I got that sprite from a search in google. I'm using 8 bit sprites because the sprite page is too small. Now, I tried to mimic the sprite from the game, but it doesn't look ok.
0そうだね
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raimondz raimondxz
Implemented animated background(pattern, animation and color), font(serif with custom number), and different grounds... now i will focus on attacks
9そうだね
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返信[11]
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raimondz raimondxz
Well, megaman vs street fighter is an official fan game and I haven't seen news about capcom sending "cease and desist" on megaman fan game's projects(In fact, the projects die because the developers doesn't want to give more support.) However, it's up to Smilebasic's moderators to judge if the game should be shut down.
0そうだね
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返信[8]
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raimondz raimondxz
Nope, before making this I tried to do a top-down roguelike but I got problems making the map(Mostly the camera and the 8 bit autotile). If I can complete the engine, then the next step is to make something similar to tournament mode(Like mmbn 4 or 4.5)
1そうだね
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返信[6]
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raimondz raimondxz
I will change the sprites on release.(Not all but only the iconic ones)
0そうだね
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返信[3]
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raimondz raimondxz
Well, it's not finished yet. Right now I'm working on the entities engine (To handle the navis or enemies). Once I finish that, I will add attacks to each entity. The last thing I will add is the chip screen.
1そうだね
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raimondz raimondxz
Battle Routine set!
7そうだね
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raimondz raimondxz
This is a short example to handle button input. You need to use the button variable and the button constant(or the value of it) to detect the input. VAR B WHILE TRUE CLS B=BUTTON() IF B AND #UP THEN ? "UP" IF B AND #DOWN THEN ? "DOWN" IF B AND #LEFT THEN ? "LEFT" IF B AND #RIGHT THEN ? "RIGHT" IF B AND #A THEN ? "A" VSYNC 1 WEND
0そうだね
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返信[3]
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raimondz raimondxz
Hey, Did you made those giant blocks the grey thing that come in the game(Next to the pipes)?
0そうだね
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返信[10]
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raimondz raimondxz
Yes, that folder only contains the background images for each kind of stage.
0そうだね
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