Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6
次のページ(過去)
返信[2]
親投稿
こうやま kouyama1435
We can edit shoter Below: FOR I=3 TO 8 IF SPHITSP(10,I) THEN INC SIZE SPCLR I SPSCALE 10,SIZE+.5,SIZE +.5 ENDIF NEXT
0そうだね
未プレイ
返信[7]
親投稿
こうやま kouyama1435
Too simply sample for biginners. B=BUTTON() IF B==1 THEN (Code of moving Up) IF B==2 THEN (Code of moving Down) IF B==4 THEN (Code of moving Left) IF B==8 THEN (Code of moving Right) IF B==16 THEN (Code of moving Shoot or Jump) This pattern is enough to make and use a simple game! I also used this when I was biginner.
1そうだね
未プレイ
返信[1]
親投稿
こうやま kouyama1435
A Hint. Binary"00000001" -> Hexadecimal"1" -> Decimal"1" -> #Up Binary"00000010" -> Hexadecimal"2" -> Decimal"2" -> #Down Binary"00000100" -> Hexadecimal"4" -> Decimal"4" -> #Left Binary"00001000" -> Hexadecimal"8" -> Decimal"8" -> #Right Binary"00010000" -> Hexadecimal"A" -> Decimal"16" -> #A What's about Next "#B"?
0そうだね
未プレイ
返信[1]
親投稿
こうやま kouyama1435
It's cool!
0そうだね
未プレイ
返信[4]
親投稿
こうやま kouyama1435
At first,make too simply game. I hope the beginners would like to make "Hitting Number Game" and "Snake Eating Game" these are the basic of BASIC game programming.
0そうだね
未プレイ
返信[2]
親投稿
こうやま kouyama1435
I look like national flag wall of any country(lol)
2そうだね
未プレイ
返信[3]
親投稿
こうやま kouyama1435
My advice. 1. A line can set many DATAs.For example: DATA "","","","THE AXE","",""… 2. All dimension values have not to use READ and DATA.After "DIM" without READ and DATA,dimension values have 0(Numeric) or ""(String:Zero Length).
0そうだね
未プレイ
返信[10]
親投稿
こうやま kouyama1435
Today,I added 4 items(Base Barrier,Additional Tank,Enemies Stop and Enemies Dead) of "Sensha-doh". But left 2 items("My Barrier" and "My Level Up") needs new splites that makes new bugs.They are not easily!(lol)
0そうだね
未プレイ
返信[1]
親投稿
こうやま kouyama1435
Is this "3-Dimension Tic-Tac-Toe"? For example,marc "*" makes three marcs below: |*AA|DE.|D.E| |CB.|HI.|...| |C.B|...|H.I| +---+---+---+ |FJ.|LN.|...| |GK.|OM.|...| |...|...|...| +---+---+---+ |F.J|...|L.N| |...|...|...| |G.K|...|O.M|
0そうだね
未プレイ
返信[9]
親投稿
こうやま kouyama1435
Correct report: I found small bug in "Sensha-doh" and uploaded new project and files. Now,new Public Key is "537VH3RJ".("X5K473" is not exist) See you next version with 6 Power Up Items!
0そうだね
未プレイ
返信[8]
親投稿
こうやま kouyama1435
Mr.Hanzo  ありがとうございます!この画面サイズですが、入力したDATA文に応じて横幅も縦長さも可変するので、もっと違うサイズの画面も編集可能です。でもあまり横長もアレなので、そのうち幅に応じてスコア表示域を右に出したりするよう調整したいと思います。 This "DATA" statements genarates either more wide or narrow automatically.Then we can make several fields easily.
1そうだね
未プレイ
返信[7]
親投稿
こうやま kouyama1435
I added stream in Youtube.If you are interested in,search and see!
0そうだね
未プレイ
返信[4]
親投稿
こうやま kouyama1435
Mr.Hanzo I'm happy to your responce. And a question.Do you think that game is safey for copyright? I think this is white maybe...
1そうだね
未プレイ
トピック
こうやま kouyama1435

My New Game

My new game "Sensha-doh" the Tank Game. Public Key - "X5K473" and File Name - "KYMTANK" P.S. Sorry! I'can't set game screen because I don't understand new system of Miiverse yet!
4そうだね
未プレイ
返信[8]
親投稿
こうやま kouyama1435
(On standing thumb,I'm sinking into blast furnace) "L.! I'l be back!" (BGM)Da dang dang! Da dang!
0そうだね
未プレイ
返信[5]
親投稿
こうやま kouyama1435
L. ... I'm your father!
2そうだね
未プレイ
返信[1]
親投稿
こうやま kouyama1435
"Space,the Final Frontier..."(It's not!)
1そうだね
未プレイ
返信[5]
親投稿
こうやま kouyama1435
Instead of RGB,we can use some constants below: * RGB(0,0,0) -> 0 * RGB(0,255,0) -> #GREEN (or #LIME) * RGB(0,0,255) -> #BLUE(or #CYAN) * RGB(200,200,200) -> #SILVER (or #GRAY)
0そうだね
未プレイ
返信[1]
親投稿
こうやま kouyama1435
At first,trim column below: WHILE 1 B=BUTTON() IF B==#LEFT THEN X=X-3 IF B==#RIGHT THEN X=X+3 SPANIM 0,"I",F,A,F,A+1,F,A+2,F,A+3,0 SPOFS 0,X,160 IF SPHITSP(0,1) THEN X=X+1 VSYNC WEND FOR I=0 TO 511 IF I==TEST...
0そうだね
未プレイ
返信[3]
親投稿
こうやま kouyama1435
This game was made by Japanese "Puchi Puchi 3(san)kyu" who lives in Japanese PTC3 communuty. Public key is "R33V8KV". (Sorry! I write English because I can't undersuatnd Espan~ol/Spanish)
3そうだね
未プレイ