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こうやま kouyama1435
SPOFS writes below: "SPOFS [Sprite Number],[Position X],[Position Y]" If you change picture,use "SPCHR" command.
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こうやま kouyama1435
Note:Left sprite is "O-Dango" the Japanese sweet confectionery(lol)
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こうやま kouyama1435

New Version of "TANK GAME"

I uploaded "KYMTANK" the Tank Game again with new features! New public key is [432P5E8D]. Please play!
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こうやま kouyama1435
I uploaded this Tank Game ”KYMTANK" again with new features! New public key is [432P5E8D]. Please play!
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こうやま kouyama1435
2013 or 2014? Japan released Petit Computer 3D in 2014 and Norh America in 2015. Notohoho Kobayashi the boss of Smileboom tweeted "We will release in Europe" in 2016/3/10.
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こうやま kouyama1435
Smileboom saids Petit Compuer 3D will released in Europe,but infomation is not unknown.
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こうやま kouyama1435
From next Version.3.3.0,Petitcom 3D can use some sprites,BGs and sounds from old namco games. But first release does not have "Galaga" and this collaboration is in Japanese only! Another information.In old Petitcom has "Damaxian" this is clone game likes Galaxian and Galaga.
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こうやま kouyama1435
To Phoenix Sorry! I've not used MML except fews in old Petit Computer(lol)
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こうやま kouyama1435
What is "BGMPLAY BGM$"? BGMPLAY command uses number or numeric variable between 0 and 42.Character type variable makes error.This is the basic of the BASIC.
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こうやま kouyama1435
I decided to makee Pac-man like game,but troublesome bug stop.Please wait many days until I make completly! And another information.Since version 3.3,Petitcom 3D will have the collaboration from Namco.Some user can use characters and sounds of old Namco games.But this collaboration is "In Japanese Only"!
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こうやま kouyama1435
It's good,too! I want her bikini(lol)
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こうやま kouyama1435
Nice Japanimation face!
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こうやま kouyama1435
A Public Key of my games are [537VH3RJ] now. But this will be changed when I upload again.
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kouyama1435 kouyama1435
運営者により削除されました。 コメントのID : 3DB-NBL7-BXM-ZM99-FXV-4BAN
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こうやま kouyama1435
Not only X and Y,Petitcom 3D has position "Z" between 1024 and -256. *Text - [LOCATE X,Y] or [LOCATE X,Y,Z]. *Graphic - [GPRIO Z] togather. *Sprite - After [SPOFS S,] or [SPANIM S,"XY",],same to LOCATE. *BG - After [BGOFS L,] or [BGANIM L,"XY",],same to LOCATE.
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こうやま kouyama1435
I made in Old Petitcom. ACLS ? "Language? A=Japanese B=English WAIT 30:L=-1 REPEAT B=BUTTON() IF B==#A THEN L=0 IF B==#B THEN L=1 UNTIL L!=-1 IF L==0 THEN ? "Nihongo Mihon 1 IF L==1 THEN ? "English Sample 1 A$="Nihongo Mihon 2":IF L THEN A$="English Sample 2 ? A$
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こうやま kouyama1435
And we can write shorter. CLS:? "PRESS A TO START! WAIT 60 REPEAT:UNTIL BUTTON()==16
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こうやま kouyama1435
You have to write. CLS PRINT "PRESS A TO START!" @LOOP IF BUTTON()==16 THEN @CO1 GOTO @LOOP @CO1 END
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こうやま kouyama1435
Use functions below: * Text -> "CHRCHK(X,Y)" * Graphic -> "GSPOIT(X,Y)" * Sprite -> "SPHITSP(SpNo1... * BG -> "BGGET(L,X,Y)" Search and read help.
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こうやま kouyama1435
What is chest? Chracter's moving action? Gimmick of treasure box or downstair?
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