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返信[3]
親投稿
Aiden crayzeefun3
I'm helping with AI!
1そうだね
プレイ済み
返信[10]
親投稿
Aiden crayzeefun3
Sorry, another q, which side is the player side?
1そうだね
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返信[53]
親投稿
Aiden crayzeefun3
Anybody speak english here?
2そうだね
未プレイ
返信[19]
親投稿
Aiden crayzeefun3
OK WE'LL SEE! YOUR GAME IS ALREADY RIGD!!
0そうだね
プレイ済み
返信[8]
親投稿
Aiden crayzeefun3
I'll get right to work!
1そうだね
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返信[2]
親投稿
Aiden crayzeefun3
Nevermind.
0そうだね
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返信[1]
親投稿
Aiden crayzeefun3
The key is wrong!
0そうだね
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返信[6]
親投稿
Aiden crayzeefun3
Prevent what?
0そうだね
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返信[6]
親投稿
Aiden crayzeefun3
What I have in mind is: The game is played on a map viewed from top. Goal is for capturing a flag. AI 10 max count You can use the follow-me AI system to get AIs to go to the flag. The follow me AI is what you need. Correct?
0そうだね
プレイ済み
返信[4]
親投稿
Aiden crayzeefun3
I need to know what type of AI you want. What should the AI do? Different AI systems are good for different things.
1そうだね
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返信[3]
親投稿
Aiden crayzeefun3
use Variable=RND(Max val) to randomize AI decisions.
0そうだね
プレイ済み
返信[2]
親投稿
Aiden crayzeefun3
Here 2 sprites are set. One is controlled by the Circle Pad input, and the other is controlled by the AI. The AI here is programmed to follow the player.
0そうだね
プレイ済み
返信[1]
親投稿
Aiden crayzeefun3
What do you want the AI to do?
0そうだね
プレイ済み
返信[26]
親投稿
Aiden crayzeefun3
+2=4 attempts ;>
0そうだね
プレイ済み
返信[25]
親投稿
Aiden crayzeefun3
Correct! Awesome! Go on! 2. What game of mine did →Victor← start minigames on? A) Spellc3 B) Duo Battle 2 X)Mario Bouken Y)Smile Village 2 attempts.
0そうだね
プレイ済み
返信[11]
親投稿
Aiden crayzeefun3
Or gamers, not audiences. I was thinking about movies when I posted that.
0そうだね
プレイ済み
返信[10]
親投稿
Aiden crayzeefun3
No blood! That would be violent! All games must be appropriate for all audiences!
0そうだね
プレイ済み
返信[5]
親投稿
Aiden crayzeefun3
@/\/\@z|/\ ()/\e.
0そうだね
プレイ済み
返信[4]
親投稿
Aiden crayzeefun3
keys. :º
0そうだね
プレイ済み
返信[5]
親投稿
Aiden crayzeefun3
What are you working on?
0そうだね
プレイ済み