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*J.P.*[P]£ aj2003aj
nm its working now
0そうだね
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返信[12]
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*J.P.*[P]£ aj2003aj
ugg my sd card is not working.. :( im gonna download it on my other one..
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*J.P.*[P]£ aj2003aj
sure np.
2そうだね
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*J.P.*[P]£ aj2003aj
^ (wrong one lol, but..) starting now sorry again for delay!
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*J.P.*[P]£ aj2003aj
oh my.. huh.. just realized my last post was like a month ago!! noooo what have you dooonnee.. (brb)
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*J.P.*[P]£ aj2003aj

AfterWar Game Development Disscussion #7! (wow)

So as stated before this is an open world zombie type game with guns and lots of stuff. its fairly early development so theres not too much done, but its going very well. Elijah, Jacob and loading... are helping and a few others too, open to ideas but please no spam or useless things. anyone is welcome to help.
11そうだね
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*J.P.*[P]£ aj2003aj
closing this and making a new one
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*J.P.*[P]£ aj2003aj
sure maybe
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*J.P.*[P]£ aj2003aj
i cant today but maybe tomorrow, though if you are allowed to stay up late I would do it at around 1am tonight (my time) but I think that would be like 3am or something where your at lol
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*J.P.*[P]£ aj2003aj
also hi
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*J.P.*[P]£ aj2003aj
oh my... wow its 18 yeahs, I think this is a new record on yeahs on a discussion.. (for me)
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*J.P.*[P]£ aj2003aj
lol randy2 is 7. he admitted. lol.
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*J.P.*[P]£ aj2003aj
thats so true.
1そうだね
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返信[11]
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*J.P.*[P]£ aj2003aj
its the p3d modeler
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*J.P.*[P]£ aj2003aj
nice, though I bit too text based
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返信[12]
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*J.P.*[P]£ aj2003aj
idk but im almost done with my raycast for beginners thing, though I need to finish sprite collision first..
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返信[33]
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*J.P.*[P]£ aj2003aj
wait nm I just realized that I do have the variables made -my mistake-
1そうだね
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返信[32]
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*J.P.*[P]£ aj2003aj
ok good idea also the menu idea is going pretty well, though how can I tell where im at and where it at without it having it own variables..?
1そうだね
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*J.P.*[P]£ aj2003aj
funny cause if you dident know i made a team called Dream Team a while ago (DT), anyways ive wondered this recently too, i thought about making the floor more grid like to you can set it to tell you when its hitting what area then convert that area to the map location and then put the code to set blocks there and use the converted location to do it. though that is just my thought on it..
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*J.P.*[P]£ aj2003aj
sure np.
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