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*J.P.*[P]£ aj2003aj
ok so i coded him so when he dies it prints, defeated, and does that sprite. im actually happy the way this turned out, but sadly it wont last for long as im (pretty) sure that making the hp bar stay with the sprite will be much harder..., goodbye enemy hp bar code thingy... hello darkness, lol jk. incase some of you dident know, im leaving to a tournament and will be in the car for hours,
4そうだね
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*J.P.*[P]£ aj2003aj
what would be really fun was if there was a enemy, so you control the fighter jet and defeat enemys, or bomb/destroy other battleships. there was another game i wanted to try (forgot what it was called), but the code was taken down by you. anyways
0そうだね
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*J.P.*[P]£ aj2003aj
no idea what you just said but ima try the key you put in there. oh and i made a small hp bar for enemys, do you know how to make the bar follow the sprite and stay on top of it, instead of just staying in one place? oops just realized that i cant put my pic here, look at my latest post to see the pic.
0そうだね
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*J.P.*[P]£ aj2003aj
and Hylian, also for helping with BG collision. well.. if you helped and i forgot your name, just tell me.. my 3ds is a duck. that was the random message of the day. so, now i do have one problem with my hp bars, if i add moving the enemy the hp bar would stay in place, not follow me, is there any way to make it stay parallel to the enemy sprite (on top)
0そうだね
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*J.P.*[P]£ aj2003aj
'i mean thanks to Hanzo for giving me the game that let me figure out how to do it. also thanks to PChicken for helping me with bg collision (still helping) and a lot of other stuff. and Chickens32 (32 right?) for giving me the code for the messages (the ones that come out like being written, one letter at a time.) Scientist, thanks for telling me how to load maps.
0そうだね
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*J.P.*[P]£ aj2003aj
im working on an enemy, so far i have a working hp bar, that is green at a certain amount of health, yellow at about half, and red when near gone, i have a code that lets him randomly walk around (not yet added) and MAYBE one that targets the player when at a certain view area. i got tired of trying to figure out the bg collision,but i still need help. many thanks to Hanzo for giving me the code.
3そうだね
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*J.P.*[P]£ aj2003aj
YOU HAVE BEEN
0そうだね
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*J.P.*[P]£ aj2003aj
I was on smilebasicsource when I saw someone who said it needed the BGCOORD code, is it the same with my code? if so, I don't have one yet.
1そうだね
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*J.P.*[P]£ aj2003aj
OK
0そうだね
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*J.P.*[P]£ aj2003aj
yeah, but for Hb Hags, you need the special 3ds ca.rd, right? like one that has a sd slot in it? browser hags would be nice here...
1そうだね
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*J.P.*[P]£ aj2003aj
haha lol "paw" no attention to this... i fixed that but i quess it kept it as that... autocorrect...
1そうだね
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*J.P.*[P]£ aj2003aj
well i gtg, ill be back around 7-11pm.
1そうだね
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*J.P.*[P]£ aj2003aj
nope, only the one you see.
1そうだね
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*J.P.*[P]£ aj2003aj
ok i did that. still does nothing. what do i need to add next?
1そうだね
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*J.P.*[P]£ aj2003aj
ok well this is basically all my code (excluding the title screen, part of jump code and the code in the posts pic.) not much, but i think i misunderstood the sphome funtion... its sprite, and sprite coords right?...? or do i have this all wrong... when i put it, it made the sprite go back to the top left corner. tell me what to do please
1そうだね
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*J.P.*[P]£ aj2003aj
uh... ok...?
0そうだね
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*J.P.*[P]£ aj2003aj
CK38EJKY, 1K237KNV - 151 Free Music Pack (original: R343EVD) (paw no attention to this)
0そうだね
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*J.P.*[P]£ aj2003aj
that's the code btw
0そうだね
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*J.P.*[P]£ aj2003aj
xxd3yd
1そうだね
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*J.P.*[P]£ aj2003aj
oh thanks, but i found out how to. jusT BGOFS 1,X,Y
0そうだね
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