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*J.P.*[P]£ aj2003aj
so i had an idea for saving space on the main sprite page, i would like to try putting the island sprites on another sprite page, but how do i specify the page to take the sprite from? is there a command to specifying the page to use, like specifying the display to use.
3そうだね
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*J.P.*[P]£ aj2003aj
maybe 2 and a half months..? something like that.. also yeah i am looking to find a few people to help me make this because its going pretty slow right now. right now its just me (and possibly SimΞon soon) working on it. though last night my 3ds died and i lost all my code for my inventory so ill have to redo it.
1そうだね
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*J.P.*[P]£ aj2003aj
wait why is there 3 of them..?
0そうだね
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*J.P.*[P]£ aj2003aj
LOL actually I haven't tried it yet, I will now lol
0そうだね
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*J.P.*[P]£ aj2003aj
yeah its a program full of free bg music, I think like 110 songs.. ill try to find the key
1そうだね
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*J.P.*[P]£ aj2003aj
oh and lol about the trees I will try to change that too
0そうだね
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*J.P.*[P]£ aj2003aj
oh and about the music its made by rwiig..? I think, in his free music thingy, so I did not make it but I chose it because of its cool sound effects, also if you dident see rain run the file island_wars_t3 and stop it then push again until it has the rain (just a quick way to do it)
0そうだね
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*J.P.*[P]£ aj2003aj
its good practice for coding (idk, I was told this) plus it looks less disorganized lol. but most of those hold the sprite management number, so when I need to do something to the sprite I can name it instead of having to see what number it comes from, like VAR CAT=12 SPSET CAT,5
0そうだね
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*J.P.*[P]£ aj2003aj
ok so first, the speed is really fast for testing purposes so I don't have to spend a lot of time walking over to something to see if I coded it right, though I will fix it in the next update, I might also be adding the potions to it too. so about the VAR, they are not for arrays, arrays use DIM, actually you could take every VAR out and still have it run fine lol. anyways I just put it because
1そうだね
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*J.P.*[P]£ aj2003aj
as requested i made the text brighter! wow! i can see! lol anyways i might make one or two more updates to it soon.
8そうだね
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*J.P.*[P]£ aj2003aj
oh lol yeah its probably just my old 3ds. oops.
1そうだね
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*J.P.*[P]£ aj2003aj
its really awesome btw! theres sooooo much land! though when moving around in the ship the map does that weird glitch thing, which im guessing is just because of the map printing itself.. or something idk lol.
0そうだね
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*J.P.*[P]£ aj2003aj
yeah, i really wanted to add that in so lol, if you look in the code at it, its all messed up. i really wanted to make him talk so i made that in like 10 mins, the final one will be much better. but i tried to make him "random" or "give me your money" lol. but thanks for trying it!
0そうだね
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*J.P.*[P]£ aj2003aj
haha lol just realized that i accidentally switched what load and new do, but its not like it matters too much lol. (will be fixed later)
0そうだね
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*J.P.*[P]£ aj2003aj
lol yep
0そうだね
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*J.P.*[P]£ aj2003aj
^
0そうだね
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*J.P.*[P]£ aj2003aj
lol sorry! messed up the file, should be fixed now! [VK38E3NY] -Sorry-
2そうだね
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*J.P.*[P]£ aj2003aj
@SimΞon, if you see this, this is also for you to see my game code. also i am looking to find someone to help me make this game too as it would be nice to have some help around the old workshop, anything from coding to spriting to story to NPC personality text (basically what they say). if you want to help please tell me. also tell me what you think of my game so far.
0そうだね
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*J.P.*[P]£ aj2003aj
Island Wars 2 testing version is here! i will say IT IS A EARLY BETA! it dosent include much yet (honestly nothing but cutting trees, hurting a crab, raining, pausing and talking to the trader NPC) it does not have most stuff and i took out most bottom screen buttons because they weren't ready yet. this is to see how you guys like it only, will be up for about 2 days ONLY. [WD343344] thx4suport
8そうだね
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*J.P.*[P]£ aj2003aj
ban..?
0そうだね
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