Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2
次のページ(過去)
返信[6]
親投稿
BBB agaaron
Just beat it. Very nice job! Was just starting the making of a stealth game myself, so this is pretty inspirational for me to complete it. Hope you don't mind, but I'll likely be taking a peak at your code!
1そうだね
プレイ済み
返信[1]
親投稿
BBB agaaron
No, nothing built-in. I would advise designing your program to change your variables via the controller or touch screen, whichever you want to use during debugging.
1そうだね
プレイ済み
返信[3]
親投稿
BBB agaaron
I would reduce details. Maybe just have a couple slats going across or make it a flat top. Do think about perspective, for instance, is it top-down? Be sure to add some kind of shading, but keep the colors a bit closer. Hope this helps!
1そうだね
プレイ済み
返信[4]
親投稿
BBB agaaron
That's rad, I think I see what's going on now. I was thinking of making a demo in Lowerdash 0.5b. Have you any advice in regards to it's use? Are you still planning on making that Lowerdash tutorial? Would you be willing to put together a Youtube video series demonstrating the syntax of Lowerdash? I would like to help once SmileBASIC BIG is out so I can record video over HDMI.
0そうだね
プレイ済み
返信[2]
親投稿
BBB agaaron
You are able to replace some of the engine data? I don't want to make too many presumptions... Rather than that, would you be able to explain what's going on??
0そうだね
プレイ済み
返信[6]
親投稿
BBB agaaron
Thanks for all the help! I'll dare try programming with Lowerdash now that I've kind of wrapped my head around it. I hope to write some kind of tool or game using it. Maybe I'll just start with a demo. You're planning for some kind of tutorial? I hope my questions at least helped for that.
0そうだね
プレイ済み
返信[3]
親投稿
BBB agaaron
Hey Kl'Dck! I understand members, setters & getters now. More importantly I looked at the documentation & the two examples. It seems like in both the ball & fire demo the MODULEs were compiled... It seems the remaining MAIN file refers to those objects still, but it's moved into the DIST file, correct? I'm still trying to wrap my head around this. I would like to make a couple tools using OOP.
0そうだね
プレイ済み
返信[7]
親投稿
BBB agaaron
It's cool mate, just helping out. I figure the name wou:d scare some. No need to bother changing it until you plan to update it now though.
0そうだね
プレイ済み
返信[9]
親投稿
BBB agaaron
Very good information about scope in functions. Thank you much Ed!
1そうだね
プレイ済み
返信[4]
親投稿
BBB agaaron
For as simple as Google Translate is to use, the code used to power it is anything but simple to replicate.
0そうだね
プレイ済み
返信[5]
親投稿
BBB agaaron
You should really not name it 'virus' for that reason though. One should gravitate away from names like that. Just renaming the file to "SPACEV" should do it.
1そうだね
プレイ済み
返信[11]
親投稿
BBB agaaron
Thank you for all the help! You are the developer? To clarify, did you want me to look at the "Structure" section of your documentation? What is the maximum integer value? What about double? Oh okay, so any module can be a class? Cool. I would love an example of this! I'm not sure what members, getters/setters are and your last message was a bit cryptic to me.
0そうだね
プレイ済み
返信[8]
親投稿
BBB agaaron
I have a few questions about this syntax and surely I'll have more as I'm very interested in Lowerdash. The SBS docs are a bit overwhelming. Classes would make some of my programs much easier to program though. Do the percentage "%" signs signify they are local in scope to the module? Can you tell me more about instancing & updating objects after creating a class?
0そうだね
プレイ済み