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Kl'Dck Hul HissingToaster
I figured out where to store all those pesky memory addresses!
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toxi toxibunny
You have stored them inside small coloured spheres - just like they do in 'Inside Out'!
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BBB agaaron
You are able to replace some of the engine data? I don't want to make too many presumptions... Rather than that, would you be able to explain what's going on??
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Kl'Dck Hul HissingToaster
This is for Lowerdash unfortunately. We have negligible access to the interpreter since pointers are so aggressively type-errored. Lowerdash no longer uses PRGINS and the linear search it took to delete. Deletes now are just O(1). (linear wrt number of instance members and the memory use might be up...) It might be more of a hint if I posted a screenshot with fragmentation.
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BBB agaaron
That's rad, I think I see what's going on now. I was thinking of making a demo in Lowerdash 0.5b. Have you any advice in regards to it's use? Are you still planning on making that Lowerdash tutorial? Would you be willing to put together a Youtube video series demonstrating the syntax of Lowerdash? I would like to help once SmileBASIC BIG is out so I can record video over HDMI.
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