Archiverse Internet Archive
smashio XZelda-HolicX
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー1
フォロワー0
投稿数16
そうだね数3
取得日時

投稿のみ 投稿と返信
前のページ(最近)
1
次のページ(過去)
プレイ日記
smashio XZelda-HolicX
how do i collide two circles?
3そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
i have a character(not a sprite) that i can move with buttons and a enemy that moves randomly. how do i do collision?
1そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
lol this game is funny.
3そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
What does "V" on SPANIM is useful for? like on the HELP it says...value for internal variable but it doesnt say nothing else......anyway if i use SPANIM 0,"V",-20,1,-20,1,0 ...WHAT am i doing with SPANIM?
3そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
can someone explain to me how to use this?
2そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
DO I have to define everysingle sprite i want to flip?? if so how can i define the second sprite?
1そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
WHY IT DOES NOT FLIP? what am i doing wrong?
1そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
I need a little help here. How can i define my sprite looking to the left?
1そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
ok so on EXJUMP the program flips a sprite by writing 8 on SPCHR. why it doesn't work for me?
1そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
How can Flip a sprite using SPCHR without having to write a bunch of commas and words? like for example SPCHR 0,,,,,SPSHOW+SPREVH
1そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
Hello can someone help on this? i want mario to animate when i press the right button. but i want the animation to start from sprite 1 to sprite 3, not from sprite 0 to sprite 3. the thing is that i want to create a simple engine kinda like mario i have made all the movements the only thing i need is the animation if someone want to help and look at the code here is the key. E3C3N2NE
2そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
FIRST OF ALL MARIO IS NINTENDO PROPERTY THIS IS JUST FOR EDUCATIONAL PORPUSE. lol now that, that is out of the way...so i made mario bounce and lose velocity each time it goes down the y axis. and i have a bounce counter. the thing is that the bounce counts each time it goes down to the y axis. how can i make it stop counting when it stops jumping? here is the public key if someone want to help.
3そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
Hello i need a little help here. so i made my character but it bounce the same distance everytime. how can i make my character bounce a certain number of times? if so plz show me a example in code and explain?
1そうだね
プレイ済み