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smashio XZelda-HolicX
can someone explain to me how to use this?
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smashio XZelda-HolicX
hm...
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Levi LeviJS
Lesson 1: the background (bg) consists of 4 layers (0,1,2,3). You can stack bg tiles by placing tiles on different layers. Example, layer 0 can be then ground. Select 0 at the bottom and place grass tiles in an area. layer 1 can be trees, so select 1 and place trees. You can toggle which layers you see in the editor with the "0 1 2 3" on the top screen.
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Levi LeviJS
Lesson 2: placing bg tiles is as simple as selecting the tile you want and placing it on the map editor. You can rotate or flip tile to get them in the position you want using the button options below the tile selector area on the right. (H)=horizontal flip, (V)=vertical flip.
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Levi LeviJS
The frown face is the undo button (careful, you only get one), and the 0 to the right is degree of rotation. On the far left are the tile placement options ie. single tile, fill area, etc.
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Levi LeviJS
Lesson 3: when your map is good to go, select save at the bottom. This save option will allow you to open the map back in the editor to continue to work on it. SC save will save each individual layer of the map if you want to use it in your program.
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Levi LeviJS
That pretty much sums it up. Note that some people have created more user-friendly map editors but I can't think of any keys at the moment. Hope this helps
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smashio XZelda-HolicX
Thanks. Ehm what does the A on SFCA stand for? like if i click it two times i see alot of X on the map. does that had to do with collisions??
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Levi LeviJS
I'm not sure about the A. I never use it
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