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Jackson JacboyX
How does this plane gimmick work? It's more than possible to make a fighting and a platforming game at a 2.5D point.
2そうだね
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Jackson JacboyX
Updated the logo. What do you think?
3そうだね
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Jackson JacboyX
Here are the two control setsthat you can choose from once you select your character. Tell me what you think.
3そうだね
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Jackson JacboyX
I have some news about Rakugaki Brawl. The game will have two control schamatics, Novice and Pro. Novice has both Block (Y Button), and Jump (X Button) command buttons. Pro is your traditional Arcade control input. Look forward to the control comparison later on. For now I am working on one of my old programs. Stay tuned for more news.
14そうだね
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お絵かき
Jackson JacboyX
8そうだね
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プレイ日記
Jackson JacboyX
*News Update!* Upon studying fighting games, I came across two games with simplistic input commands. So the input buttons are down to 2; Punch and Kick. The Guard and Jump buttons will still be in play though. And you will be given the option of customizing your controls just how you like.
11そうだね
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Jackson JacboyX
Here's my re-designed logo. Cool, huh?
16そうだね
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Jackson JacboyX
Meet Richard Rakugaki, he's one of the Average Class Fighters and the main character of the story.
14そうだね
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Jackson JacboyX
Now here's a look at what the game might look like. Pretty sweet right? Disclaimer: This screen was created by using a grp editor.
21そうだね
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Jackson JacboyX
Name: Kombo Weight-Class: Light A small fighter who's big in strength. With his fighting technique, he can score combos higher than any fighter imaginable. Best not to make fun of his nose, of his size... He gets furious that way.
14そうだね
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Jackson JacboyX
Okay. I have been thinking about the controls. And it's literally giving me a headache. I need you guys to help prevent a headache of no return. Which control concept is best? I'll post the idea in the comments.
10そうだね
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Jackson JacboyX
So BORED... I made a book to keep my sanity.
11そうだね
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Jackson JacboyX
Here are 3 control styles for Rakugaki Brawl. Which one do you like? Comment below.
4そうだね
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Jackson JacboyX
New control idea for Rakugaki Brawl. It might be a little wonk, but people have played fighting games without a fight stick. So what do you think?
8そうだね
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Jackson JacboyX
Here's a boss room for a test program I plan to make. Does anyone happen to have a map editor for 2d platforming?
8そうだね
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Jackson JacboyX
Here's a mock-up of the boss selection screen. I'll be showing the touch screen soon.
16そうだね
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Jackson JacboyX
Hello, programmers from all around! If you're wanting to try something holiday based for the holidays, try this game: Yuki no Reindeer! Game Copyrighted by SUU
7そうだね
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Jackson JacboyX
Feast your eyes on my title screen!
20そうだね
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Jackson JacboyX
A part of the logo. Just got the lettering done. There's supposed to be a shadow behind it all. I just need to figure out how I'm gonna make it though.
11そうだね
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Jackson JacboyX
Meet Marino: A fairy who is known to be the guardian of the sacred sword, Rushcalibur, and is a partner for the main character.
11そうだね
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