I have some news about Rakugaki Brawl. The game will have two control schamatics, Novice and Pro. Novice has both Block (Y Button), and Jump (X Button) command buttons. Pro is your traditional Arcade control input. Look forward to the control comparison later on. For now I am working on one of my old programs. Stay tuned for more news.
*News Update!*
Upon studying fighting games, I came across two games with simplistic input commands. So the input buttons are down to 2; Punch and Kick. The Guard and Jump buttons will still be in play though. And you will be given the option of customizing your controls just how you like.
Name: Kombo
Weight-Class: Light
A small fighter who's big in strength. With his fighting technique, he can score combos higher than any fighter imaginable. Best not to make fun of his nose, of his size... He gets furious that way.
Okay. I have been thinking about the controls. And it's literally giving me a headache. I need you guys to help prevent a headache of no return. Which control concept is best? I'll post the idea in the comments.
Hello, programmers from all around! If you're wanting to try something holiday based for the holidays, try this game: Yuki no Reindeer! Game Copyrighted by SUU
A part of the logo. Just got the lettering done. There's supposed to be a shadow behind it all. I just need to figure out how I'm gonna make it though.