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Gale Storm GaleTheStorm
Why can't I copy a selected area between pages anymore?
1そうだね
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返信[15]
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Gale Storm GaleTheStorm
It's like Colors 3D (Colors Live) for SmileBasic! :D
1そうだね
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Gale Storm GaleTheStorm
Oh my. This is wonderful. Great work!
1そうだね
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Gale Storm GaleTheStorm
Looks like the 8 bit sprite with the Wily Wars coloration. Nice.
0そうだね
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Gale Storm GaleTheStorm
Oh. Now I see what this pole is good for.
7そうだね
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Gale Storm GaleTheStorm
Ah, well. That's unfortunate. Thanks.
0そうだね
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トピック
Gale Storm GaleTheStorm

Start Button

Is there a way to make Start button usable? I don't see the point in having two kill switches.
0そうだね
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Gale Storm GaleTheStorm
*In EDIT mode anyway. It works just fine in DIRECT mode.
0そうだね
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Gale Storm GaleTheStorm
Just some MML practice. :o My first attempt is pretty messy.
5そうだね
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Gale Storm GaleTheStorm
Yup. Learning how to do stuff one syntax error at a time.
4そうだね
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Gale Storm GaleTheStorm
I can remedy it by putting SPHOME in the control loop, but I'm not sure how I feel about that. Eh, i'll get used to SPDEF.
0そうだね
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Gale Storm GaleTheStorm
PTC would keep it in the same place. I tried it here, and it just reset it everytime. Even if I used SPCHR to "change" the sprite to what it already was (eg, I start with the orange, and use SPCHR to pick the orange again) it would still reset. Maybe I'm doing something wrong here.
0そうだね
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Gale Storm GaleTheStorm
So apparently I have to use SPDEF. When I was fiddling around with SPDEF, I noticed that SPHOME was still a thing. I decided to try it, and it worked as before...except... When I used SPCHR to change the sprite in my control loop, it reset the coordinates of the control point to 0,0. In PTC, SPHOME set the origin of the sprite via the control #. Even if you changed the sprite with SPCHR,
1そうだね
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Gale Storm GaleTheStorm
Does it have the functionality of PTC with the added benefits of SB? If so, PLEASE share! PTC was much easier to use.
1そうだね
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Gale Storm GaleTheStorm
Hmm. Not sure. I managed to redo what was lost, though.
0そうだね
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Gale Storm GaleTheStorm
*Goes to do some spriting* *Realizes that the file has been overwriten with the blank graphic screen* Remind me to move the load button over. Now if you'll excuse me, I need to go to a corner and cry. (Luckily, I posted a picture of my first sprite for reference)
4そうだね
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返信[12]
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Gale Storm GaleTheStorm
I was stuck on this as well, but I learned how it works with the ATTR command, which messes with text on the display console. It was helpful because it used less bits.
0そうだね
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返信[11]
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Gale Storm GaleTheStorm
Like so: Alternatively, I could've simply typed in the numerical equivalent of (0)10001, which is 17, at the end to get the same result. However, I find it easier to manage when actually looking at the bits. Hope this helps somewhat. If not, then I tried. :p
1そうだね
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返信[10]
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Gale Storm GaleTheStorm
In the pic, I used SPDEF, but the same principle applies. Notice what I typed at the end: " &B010001 " With the aide of the binary format, each individual number represents a bit: 0 1 0 0 0 1 Bits: 05 04 03 02 01 00 With this, you can apply a 1 to whatever you want to be true. In this case, I told it to show the sprite and invert it vertically.
0そうだね
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Gale Storm GaleTheStorm
I'll be back with visuals.
0そうだね
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