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Gale Storm GaleTheStorm
have two options: you can either put in a normal number or its binary equivalent. In the example I provided, if I wanted to rotate it by 270 degrees, the corresponding but values would be ( bit01: 1 bit00: 1 ) or the number 3. Now, if you wish to use the first method, the number you use needs to be in binary format, with " &B ". The number also needs to be as big as number of bits.
0そうだね
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Gale Storm GaleTheStorm
As a previous post mentioned, the number you enter is referenced via binary. The b's you see next to the numbers reference these bits and look like this: Bit 03 Bit 02 Bit 01 Bit00 0 0 0 0 I don't know the attributes by heart yet, so i'll use an example. Let's say bits 0-1 controlled rotation. 0:0 , 1:90 , 2:180 , 3:270. Because of how attribute works, you >>
0そうだね
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Gale Storm GaleTheStorm
Resizing a sprite...something I never want to do again. I couldn't let my character sit there in Petit Computer, so I transferred her over to SmileBasic, completely forgetting about the increased resolution. The fact that I'm not that good at spriting doesn't help either. Ah well, there's always another tomorrow. Back to practice.
9そうだね
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Gale Storm GaleTheStorm
Thank you!
0そうだね
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Gale Storm GaleTheStorm
This takes a sec to execute. Maybe I need to mess with some stuff.
0そうだね
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Gale Storm GaleTheStorm
So...in petit computer mkII, you could load individual pages of sprites where needed, allowing you to manage your sprites. For instance, you could load all of your player sprites in page 1, your attack sprites in pg2, enemies in 3, etc, and change them as needed, without much delay. Without directly telling me, can SmileBasic replicate this? I'm still learning, of course. LOAD"GRP4:"name",FALSE
4そうだね
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Gale Storm GaleTheStorm
Oh, you can do that? (#A) Cool.
0そうだね
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返信[10]
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Gale Storm GaleTheStorm
16, I believe. IF(BUTTON(2)==16) THEN... Also, start is a break key now? Why? O_o
0そうだね
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Gale Storm GaleTheStorm
In PTC, I believe BTRIG() had the same function as BUTTON(2) (instant pressed, non-rapid). It kinda was unnecessary. So, yeah use BUTTON(2) to emulate BTRIG().
1そうだね
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Gale Storm GaleTheStorm
Also, the " && " apparently functions differently than " AND ". Hmm.
0そうだね
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Gale Storm GaleTheStorm
Because I'm still a newb programmer xP...I might try it though.
0そうだね
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Gale Storm GaleTheStorm
I wonder if someone ported over mkII's CHRED...I actually liked how easy and simple it was.
1そうだね
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Gale Storm GaleTheStorm
Multi-line IF statements...take THAT PTCmkII ! Well to be fair, it was easy to remedy that setback with a multi-line subroutine.
6そうだね
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Gale Storm GaleTheStorm
I love the new help menu...despite that, I still feel the urge to take notes.
8そうだね
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Gale Storm GaleTheStorm
The QR codes were a mixed bag for me. I liked them...but at the same time...100+ codes sometimes! D: I'm sure people will attempt to port over their old projects to SB anyway.
0そうだね
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Gale Storm GaleTheStorm
I'm not liking how my color palette resets with each save/load...anyone know how to make the colors stay put or save the colors? This is better than the old palette system in mkII, but I kinda miss the simple CHR editor.
7そうだね
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Gale Storm GaleTheStorm

So, I'm assuming I'll be seeing some people from the PTC wiki here? :D

1そうだね
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Gale Storm GaleTheStorm
In short, it's everything Petit Computer was, multiplied by 100. Compare a DSI to a 3DS. It's everything, but much better. You have more lines for coding(original:10,000 this:1,000,000);performance is improved(SIGNIFICANTLY faster than the original); pallete system was replaced; You can have multiple programs open at once; This is just sctatching the surface! :)
0そうだね
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Gale Storm GaleTheStorm
I'm now available.
3そうだね
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Gale Storm GaleTheStorm
Macro Music Language, Mhm. It's some awful stuff to look at.
2そうだね
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