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Clayton DarkClay88
raimondz, I need your assistance again. xP I'm having trouble with collision in one of my newer games. I was wondering if you could help me out with it? x)
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Clayton DarkClay88
Will you guys actually want me to release this? After seeing the Slime Simulator Remake fail, I'm not sure if anyone will like this too. It seems you guys like Miner Life more then anything else I make...
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Clayton DarkClay88
Title and title screen! The name isn't really final. Should I name it Halloween Horror or name it something else?
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Clayton DarkClay88
Ooooh okay, I gotcha.
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Clayton DarkClay88

Duplicate Sprites

Is there any way you can duplicate one sprite with different attributes without making a bunch of SPSETS?
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Clayton DarkClay88
I'm just using GOTOs because it's better for beginners.
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Clayton DarkClay88
So let's make a program with what we learned. ACLS 'Clears the screen LOCATE 5,5 PRINT "Press A, B, Y, or X to make a sound" BGMPLAY 0 @LOOP IF BUTTON() AND #A THEN BEEP 0 IF BUTTON() AND #B THEN BEEP 1 IF BUTTON() AND #Y THEN BEEP 2 IF BUTTON() AND #X THEN BEEP 3 GOTO @LOOP 'Goes back to the label "@Loop"
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Clayton DarkClay88
Last and not least, button inputs. BUTTON() - Makes it so when you press the assigned button it does something, usually with an "If then" statement. (ex. IF BUTTON() AND #A THEN 'etc.)
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Clayton DarkClay88
BGMPLAY 0-??? - Plays BGM. (ex. BGMPLAY 5) Click the smile button on the bottom of the keyboard to see the different BGM. BEEP 0-??? - Makes a noise (ex. BEEP 24) In the smile tool as well. Labels - Labels a line so you can GOTO it by using GOTO @(Whatever label you chose) (ex. @LOOP) ' - Having an apostrophe before a sentence makes it so it won't affect the program. (ex. 'Walking Code↓)
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Clayton DarkClay88
What sprites do you need animated?
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Clayton DarkClay88
GCLS - Clears just the graphics on the screen.
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Clayton DarkClay88
Let's start with the basics. PRINT - Prints whatever you want on the screen. (ex. PRINT "Hello World!") The word you want to print has to be in quotations! LOCATE X,Y - Moves your print. (ex. LOCATE 10,15 PRINT "Hello World!") WAIT - Waits an amount of time to go to the next line. (ex. WAIT 200) ACLS - Clears the whole screen. CLS - Clears just the text.
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Clayton DarkClay88
Thanks to raimondz, I was able to learn new stuff. :D
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返信[23]
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Clayton DarkClay88
So if I wanted more enemies, would I have to make another Variable called like SPMUM2?
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Clayton DarkClay88
I'm done programming for the night! Added a new camera system, (Thanks raimondz!) some enemies, health and a new spooky background!
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返信[18]
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Clayton DarkClay88
Few more questions, 1. What does SPLINK do in this program? 2. How does adding sprite variables make it better? 3. What does FORMAT$ do? Anyways, Thank you so much! I'm definitely going to include you in the credits. I really don't know how to repay you. xD
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Clayton DarkClay88
No this isn't Miner Life, it's a new Halloween game maybe.
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Clayton DarkClay88
A upcoming Halloween game. :)
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Clayton DarkClay88
The key is: BEENW384 The mummy is suppose to go after the human, but it seems that BGOFS kinda defeats that purpose.
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Clayton DarkClay88
Would you like the key to the program to see what I mean? xP
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