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返信[3]
親投稿
Clayton DarkClay88
Because it would take a lot of time to make. And most people here are beginners/intermediates. But don't get me wrong, that would be awesome haha.
2そうだね
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返信[1]
親投稿
Clayton DarkClay88
Nope
0そうだね
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返信[20]
親投稿
Clayton DarkClay88
Oh wow. I'm dumb. Should've known using wait paused the whole thing. :P
0そうだね
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返信[18]
親投稿
Clayton DarkClay88
Thanks 12Me23 xP
1そうだね
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返信[1]
親投稿
Clayton DarkClay88
You should add signs! :D
1そうだね
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返信[16]
親投稿
Clayton DarkClay88
Key: LSDQE3A4
0そうだね
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返信[9]
親投稿
Clayton DarkClay88
It does that on purpose actually. :D
0そうだね
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返信[7]
親投稿
Clayton DarkClay88
@Warrior It's my choice to make the game how I want it to be. And so far, I've been keeping it simple and everyone likes it. @Chickens32 Thanks! Josiah helped me with the reappearing rocks.
1そうだね
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返信[15]
親投稿
Clayton DarkClay88
Ok! I will tonight.
0そうだね
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返信[7]
親投稿
Clayton DarkClay88
You can use BGFILL. BGFILL 0,0,0,24,13,99
0そうだね
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返信[4]
親投稿
Clayton DarkClay88
It's okay. I want to keep it simple for now.
0そうだね
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返信[2]
親投稿
Clayton DarkClay88
And I think it's LOAD"DAT:MAP_<map name>"
0そうだね
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返信[2]
親投稿
Clayton DarkClay88
I could do cave mining. I'm not really an expert coder so I can't do most of that.
0そうだね
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返信[1]
親投稿
Clayton DarkClay88
Did you make multiple layers?
0そうだね
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プレイ日記
Clayton DarkClay88
Cleaning up a BUNCH of code in this game. So far 0.7 is looking good. xP
6そうだね
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返信[13]
親投稿
Clayton DarkClay88
Its really odd.
0そうだね
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返信[12]
親投稿
Clayton DarkClay88
I'm hitting the hitbox sprite with the tree sprite(s) but it's not doing what they computer is telling it to do. :0
0そうだね
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返信[7]
親投稿
Clayton DarkClay88
Actually it's sprite collision. SPHITSP to be exact. I have this invisible sprite box that pops out when you press B (but for some reason, if you press any button it will pop out). The box is suppose to hit other sprites but it is not working. I did SPCOL and everything.
0そうだね
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返信[4]
親投稿
Clayton DarkClay88
( b-v-)b
0そうだね
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返信[1]
親投稿
Clayton DarkClay88
I'm glad you're still working on this! How many more blocks will there be?
1そうだね
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