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親投稿
Clayton DarkClay88
Sure! Send me a link sometime. :)
2そうだね
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Clayton DarkClay88
I'm back! Did ya miss me? xP I lost motivation to make the new update for Miner Life, so I thought making a new game would boost my motivation a bit. I'm going to start working on this game again. It's a little farming game called Sunset Farms. I'm going to release a beta here soon.
17そうだね
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返信[7]
親投稿
Clayton DarkClay88
Wazzup me boy-o!
2そうだね
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返信[5]
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Clayton DarkClay88
Thanks! I'll message you if I need some help. Right now I'm just busy so I can't really get to programming. xP
3そうだね
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返信[12]
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Clayton DarkClay88
I'm pretty sure you have to save that separately. So you would have the SAVE"MySave",SAVARR then SAVE"MySave2",NAME$
0そうだね
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返信[9]
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Clayton DarkClay88
What Quote said. And I didn't make the Megalovania music. :)
0そうだね
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返信[7]
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Clayton DarkClay88
Not quite. x)
0そうだね
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返信[4]
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Clayton DarkClay88
SmileBASIC has a different type of GOTO. They use labels now instead of going to lines. So you would go: 1 ? "HELLO" 2 BEEP 3 3 GOTO @PLAY 4 5 6 7 @PLAY 8 WHILE 9 BEEP 1 10 WEND
0そうだね
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返信[1]
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Clayton DarkClay88
If your text is in the loop with your sprite code, right after the text put DISPLAY 0. So like... DISPLAY 1 ? "HELLO" DISPLAY 0
0そうだね
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返信[1]
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Clayton DarkClay88
Well, shiny buttons are hard to resist!
2そうだね
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返信[5]
親投稿
Clayton DarkClay88
No problem!
1そうだね
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返信[4]
親投稿
Clayton DarkClay88
The saving.
0そうだね
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返信[3]
親投稿
Clayton DarkClay88
Sure!
0そうだね
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返信[2]
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Clayton DarkClay88
The ore thingys are... Well, "special." ;) It's not plagiarism. A lot of people use that save process! :)
1そうだね
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返信[1]
親投稿
Clayton DarkClay88
I really need to release this update. ;(
3そうだね
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お絵かき
Clayton DarkClay88
37そうだね
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Clayton DarkClay88
I'm working really hard on this!
12そうだね
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返信[6]
親投稿
Clayton DarkClay88
HaPpY bIRtHdAy!
0そうだね
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返信[2]
親投稿
Clayton DarkClay88
Alrighty! :)
0そうだね
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Clayton DarkClay88
So far so good with Miner Life V0.8. There's a lot a stuff I need to add since this update adds the story. I really hope I get to finish this before Christmas!
17そうだね
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