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Ed CPFace
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数543
そうだね数1056
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Ed CPFace
Nintendo's portables have a long sad history of unreliable shoulder buttons. It's why I've always avoided putting anything on L & R in my programs.
4そうだね
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Ed CPFace
@Oscar Too bad Nintendo only allows us to have one thread open for discussion at once. Wouldn't want people to actually USE their social network.
1そうだね
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Ed CPFace
I love those kinds of exploration games. Just playing around with a mechanic like that.
2そうだね
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Ed CPFace
It sucks that Petit Computer got delisted. But I think I've reached the point where I do all of my programming in SmileBASIC. It's so much easier to share things. (At least until they discontinue the servers...)
6そうだね
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Ed CPFace
Oh hey, you got SmileBASIC!
1そうだね
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Ed CPFace
Oh cool.
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Ed CPFace
An interesting test in that situation would be "PRINT CVX==0".
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Ed CPFace
Maybe there's some weird rounding error in your example? I got it to work fine.
0そうだね
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Ed CPFace
It starts the 3DS web browser and takes you to Smile BOOM's webpage.
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Ed CPFace
This is adorable.
0そうだね
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Ed CPFace
S is your score, right? If S is higher than the previous high score, you should be saving S, not the previous high score: IF S>HIGHSCORE THEN SAVE "TXT:HIGHSCORE",STR$(S)
2そうだね
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Ed CPFace
Simplest way to save and load: SAVE "TXT:HIGHSCORE",STR$(HIGHSCORE) HIGHSCORE=VAL(LOAD("TXT:HIGHSCORE"))
1そうだね
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Ed CPFace
I don't have time to write the whole solution right now, but check out the LOCATE command -- it lets you place text anywhere you want on the screen. If you haven't figured it out yourself, I'll be back sometime tomorrow.
1そうだね
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Ed CPFace
Not being touched SHOULD return a value of 0 for TM. Two thoughts: 1) Line 28 isn't clearing the old value of TM, so new values are being written over it. Going from 18 to 0 would look like "TM=08", for example. 2) There's something wrong with your screen. Whatever is causing your calibration problem may also be making your system detect touches that aren't there.
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Ed CPFace
Like this.
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Ed CPFace
You're playing a song (6) that doesn't loop by itself, so it plays once and stops. Moreover, your @LOOP block doesn't break out, so it never returns to @MML to start the music again. Try this block. The BGMCHK in line 11 checks if the song has stopped playing and restarts it if it has.
1そうだね
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Ed CPFace
Besides just the bare bones of learning what the commands do, it takes some time to learn how to use them efficiently -- how to make loops that keep a game moving, how to move the game from one state to the next, and so on. You'll need to invest a lot of time and effort to learn how to do more than fiddle around with text on the screen, but persistence will absolutely pay off.
5そうだね
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Ed CPFace
Kind of? BASIC is a fairly intuitive language to use, and Smileboom have certainly upped it by making some very simple commands for generating graphics and reading the 3DS's various inputs. Still, it's a lot to take in all at once, and there really aren't a lot of good, straightforward tutorials for inexperienced programmers to follow to jump-start their learning.
5そうだね
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Ed CPFace
It's based on LOGO commands. The entire language is a bit more than I want to deal with, so any actual programs would be a sort of LOGO/BASIC hybrid, but yeah. Turtling commands for SmileBASIC.
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Ed CPFace
Coming soon.
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