トピック
Dylan dylan3ds

Is this easy?

Ive been wanting to get this game but i've barley ever programed anything so would this be easy for me?
4そうだね
未プレイ
返信[1]
親投稿
Ed CPFace
Kind of? BASIC is a fairly intuitive language to use, and Smileboom have certainly upped it by making some very simple commands for generating graphics and reading the 3DS's various inputs. Still, it's a lot to take in all at once, and there really aren't a lot of good, straightforward tutorials for inexperienced programmers to follow to jump-start their learning.
5そうだね
プレイ済み
返信[2]
親投稿
Ed CPFace
Besides just the bare bones of learning what the commands do, it takes some time to learn how to use them efficiently -- how to make loops that keep a game moving, how to move the game from one state to the next, and so on. You'll need to invest a lot of time and effort to learn how to do more than fiddle around with text on the screen, but persistence will absolutely pay off.
5そうだね
プレイ済み
返信[3]
親投稿
Aaron Krondelo
Agreed, however, even without ever making a full game it's fun yo ser what you can do. You can play everyone else's programs too.
3そうだね
プレイ済み
返信[4]
親投稿
MSWS coolestkid123
I think it's how devoted you are to learn. I started out as a noob, but now I've made BlackJack!
3そうだね
プレイ済み
返信[5]
親投稿
Sheepy22★∞ SheepSoldier101
You should get it. Here is a simple program you can do! ACLS X=150:Y=80 SPSET 0,32,304 SPSCALE 0,3,3 SPANIM 0,"UV",5,32,304,5,48,304,0 BGFILL 0,0,0,50,50,&H027F @MAIN SPOFS 0,X,Y,-10 B=BUTTON() IF B AND #RIGHT THEN X=X+1 IF B AND #LEFT THEN X=X-1 IF B AND #UP THEN Y=Y-1 IF B AND #DOWN THEN Y=Y+1
2そうだね
プレイ済み
返信[6]
親投稿
Sheepy22★∞ SheepSoldier101
VSYNC 1 GOTO @MAIN
1そうだね
プレイ済み
返信[7]
親投稿
G. GioStiv2004
That's code to move the players character (sprite), right?
2そうだね
未プレイ
返信[8]
親投稿
Sheepy22★∞ SheepSoldier101
Yep.
1そうだね
プレイ済み
返信[9]
親投稿
G. GioStiv2004
Yay! I got it right!
1そうだね
未プレイ
返信[10]
親投稿
ĦHarry Ramstrong
Plan your programs on paper. Just like you're designing a paper and pencil game. That way, if you get stuck, you can ask smart questions on Miiverse.
2そうだね
プレイ済み
返信[11]
親投稿
Nicky G.M. cooltyler1234
Yeah, always plan out how your programs go on paper, and add the harder stuff in different updates, when you know more
0そうだね
プレイ済み