limited to having no floating platforms. How were your maps used? Did you even use maps? How did you set up levels and collisions? Sorry for the barrage of questions; once i get the hang of this, i'll be 'somewhat' 'good' with this
Thanks!
Do you think I should store my levels as DATA? i wanted to store it in an array that looked like dim first[5,5]
data 1,1,1,1,1
data 1,0,0,0,1
data 1,0,0,0,1
etc. 1 represents a certain sprite, and i feel like this would help with collision, because every single 1 would be a certain sprite. However, i have no idea how to do this and im stuck using bgfill. this stinks because now, i am
Experience. Any suggestions, please don't hesitate to type the place you learned!
Woo, that's a lot to read! I feel like I should finish my smilebasicsource registration so I can chat n stuff, but I can't find the email... How do I resend?
Is no scrolling. That's not good. I have a long way to go before release! I currently work on different sections so that I can test things out without hurting the original file. My question: WHY BASIC? I mean, the ONLY person I found that gives tutorials on smileBASIC is the petit professor! There is nowhere I can find to teach me BASIC; the only reason I know what I do is from my reading and
Because of some problems I'm running into with jumping, I am thinking of making it have Mario platform elements and Zelda (the first one) no jumping. That probably won't last long. Every time i program walking through the d pad, I can never jump! It makes me stop moving altogether! Another hurdle: maps and collisions. I have it set up very rudimentary; each room is made of bgfill walls and there
But that was too hard to think of, so I thought of an old idea, which was having one character be all out attack and the other all out defense. One character has a knife or sword, and one has a shield.
titles I'm thinking of (because boerd squad sounds odd): The Legendary Zedd (a name born from me mispellng Zelda) Pandora, or Bob and Jeff.
Also, name changes, character changes, and more coming to demo v0.0.0 BGE (before game era). I have a menu set up that was heavily inspired from smash bros 64 (idea from petit bros), but I still want to try multiplayer functionality. My original concept was that in single player, you could freely switch between four different characters with different abilities (ugh! Sonic boom!)
I will post a pic of the updated Sprite, but the brown was a sort of ground placeholder. I was trying to get the important stuff (mechanics, story, etc) out of the way and then to fix the placeholder. I failed though, but I did make some pretty sweet sprites! A quick and easy demo may come out soon; it just depends on how much time I have to work.
Also, ive been working on a demo with placeholder sprites.... But they WILL be replaced with the sprites you made; i just wanted a testing environment.
Hooray! I cant wait to see the rest! I may not be able to see them soon, since i will be away from my 3ds for a while (on and off playing). Everything should be good next week though.