how do i make it so if i press 'no' then it sais 'ok then' then enters the game
1そうだね プレイ済み
how do i make it so theres a person walking around randomly on the map
0そうだね プレイ済み
ooh.. this looks like a very promising game!
been seeing it for a long time and finally get to try it...
4そうだね プレイ済み
Whew! After like an hour or so of replacing the text in the sprite sheet, my GTXT function in BitByte MML is completely useless! Which means next to remove is the function itself :P As I expected, there aren't any graphical glitches with the text anymore because it's all drawn with GPUTCHR.
4そうだね プレイ済み
Dark Flag vs Flag. Likely one of the best choices for a battle, like Slicer vs Dark Slicer.
1そうだね プレイ済み
i killed a creepy guy and now theres another creepy guy
1そうだね プレイ済み
Should I make this so that swiping across the piano keys plays every note you swipe over, or should I leave it so the only note that plays is the first one you tap until you release it?
1そうだね プレイ済み
Here I added an UI and other stuff on the game. Also basic stuff like damage, invisibility state and more tiles for the map.
One thing that I'm trying to figure out is a way to store and handle scripted events.
Other problem is that I don't know how I will keep track of events that happens once like open a chest or activate a trap since I keep the current map on the memory.
6そうだね プレイ済み
NNNNNNN is my raycast beta i released
0そうだね プレイ済み
ok so rebuilding Darktimes: A Tale of a mage and the lost kittens game engine. under PTCv0.10, SBv0.02 stoped work on ptc to focus on the sb version. just to much jumping around with the little time i get for my hobby. I figured to get the coding done 1st, then finish converting the art over to SB and resize and redo some of the art, ect lot to do...
1そうだね プレイ済み
so been looking at the code of this and its actually understandable! or mostly, though still having sprite probs in my game.. as i said its gets really slow when near also when i go too far it crashes in something like line 320-ish in raycast library..
though probably just a minor thing.
2そうだね プレイ済み
in spooky maze calc used some code to put a chunk of bg tiles onto a sprite sheet but not all the bg tiles, i want to know how this could be done.. does anyone know?
2そうだね プレイ済み
SNAKE.IO COMING TO SB SOON!
jk but i really dont know what happened.. i turned around to see this.. what a frightening sight!
anyways
IT WAS AT THIS MOMENT J.P. REALIZED HOW SKWEWED HE WAS BECAUSE HE ALREADY SAVED.
4そうだね プレイ済み
Im thinking about adding cheats on the bottom screen.
3そうだね プレイ済み
I've been spending a while making a spiritual successor/remake to a game I started in Petit Computer for DSi.
It's always this intense.
2そうだね プレイ済み
How do I make this line of code go to @RETRO and doesnt go to that section again?
1そうだね プレイ済み
BlockCraft Classic is released. (Remake of Alpha 1.0.2)
4そうだね プレイ済み
I finally figured out this.. (adding objects) it was just making a simple spawn code! though i honestly dont know why it helped lol but calc used it in spooky maze which is really smart, just a simple SPAWNITEM and then where to spawn it.
will be useful for levels like he did also i think im getting better finally.
3そうだね プレイ済み
Okay, I was gone for a few days, but that's because I was really busy. Anyway, Status Update: Player,1 Enemy (Stereotypical Zombie), 1 Gun (a slightly more detailed version of the original), and 1 vehicle (Jeep) I will probably be more active on miiverse and the game this week or next week.
3そうだね プレイ済み
how do i make it so when you hold the -r- button it will dig this block
1そうだね プレイ済み
turtle graphics in python
anybody use it?
2そうだね プレイ済み