so the next test version of Island Wars 2 wil hopefully include the following things:
-mostly finished trader.
-fishing.
-more finished bottom screen stuff.
-other island(caldersore kingdom)
-finished starter chest.
-money stuff.
-potions/a few debuffs.
-a few more NPS's! (top voted ones)
-secret easter egg!
anyways back to working on it!
-need help with island problem still btw-
Made a function that a sprite will follow the exact path of the target to move by writing a string with button inputs and reading each of them as the x,y destination of sprite. This will be handy....
Almost all the standard attacks are done.(Well, the animations and the hit detection... I haven't done damage logic yet).
Once I finish that, I'll do:
1- Damage logic.
2- Entity summon (Example: Block, Wind box, etc)
3- Navi attacks
4- Navi Chips
5- Proper AI (For now, Roll use one that do random attacks from a list. This behavior is like her darksoul AI)
so been testing with fishing, the bobber is the red thing and how you know if it has a fish is the bobber will disappear and reappear, this is dont by making the bobbers z lower than the waters z coord! cool right?
anyways, the line follows you around to a certain distance before automatically snapping back to you, so yeah (or yeha)
next is more stuff!