Hello. I am trying to get to get my character to climb a ladder in my game. Problem is I have no idea how to get him to climb it. The ladder is a tile in a background image. Does anyone know how to detect a certain tile in the background or create a collision for it.
So, i've been trying to work with the raycasting engine to start from scratch, but nothing seems to work... could someone show me how to start it out?
(and yes, i have been reading the text in the .lib.)
DONKEY KONG (JP)
•Intro, "How high can you try?", 25M, 50M, 100M, and Level Victory Music Added
•"How high can you try?" Screen Added
•50M BG Map Added
•100M BG Map Added
im making a game called Z DEAD in this game your a survivor and you wake up in your house with zombies scratching on the door and you start killing them so if someone wants to help program it so yeah...
BEHOLD! now, how do you load a save file from a text file? i want to be able to load like in pokemon, where you only have one file and new game. I currently have no idea how to show and load a save file
I need help with animation. How do you animate where when you hold down a button, it animates. But when you let go it stops? (Just saying I know nothing on how to animate at all)
Oops... I did not know this could happen. Well now we know I guess. And in case anybody is wondering I just wanted to see if you could throw bombs over the walls
ONCE AGAIN, THE GREAT AND POWERFUL NOOB HAS QUESTIONS ABOUT SPRITES!
1. How do I get rid of the black background?
2. How do I load a sprite that's bigger than a 16 by 16 area?
3. How do I print a sprite on a different area of the screen?
Okay, so, how do i turn
dim map[6,6]:copy map,@map
@map
data 1,1,1,1,1,1
data 1.0,0,0,0,1
data 1,0,0,0,0,1
data 1,1,0,0,0,1
data 1,1,1,0,0,1
data 1,1,1,1,1,1
into sprites? i cant figure out how to make sprites appear at certain locations on the screen. for instance, 1,1 is 1, so i want 1,1 to be sprite 1 on the map, 2,2 to be sprite 1, etc. please help if this makes any sense