Super sorry! I just realized I forgot to add a really important detail about arrays. When you are inputting frame and effect data, always remember to put an equals sign before the info.
Example (Sorry can't write equals signs):
DIM ANIM[2]
ANIM[0] (equals) -60
ANIM[1] (equals) 560
The general rule that I learned about arrays when used in animation is "Time, effect, time, effect...etc."
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