Super sorry! I just realized I forgot to add a really important detail about arrays. When you are inputting frame and effect data, always remember to put an equals sign before the info. Example (Sorry can't write equals signs): DIM ANIM[2] ANIM[0] (equals) -60 ANIM[1] (equals) 560 The general rule that I learned about arrays when used in animation is "Time, effect, time, effect...etc."