So here is how we put the first part of the array: ANIM[0] -60 According to an example I read -60 is a smooth frame rate. Really depends on how fast you want your animation to go. Now we can set up the next part (the data/effect we want to animate) ANIM[1] 590 The example I'm writing here is for changing the sprites image. For other things such as X, Y, and Z coordinates, it'll be different.