So here is how we put the first part of the array:
ANIM[0] -60
According to an example I read -60 is a smooth frame rate. Really depends on how fast you want your animation to go.
Now we can set up the next part (the data/effect we want to animate)
ANIM[1] 590
The example I'm writing here is for changing the sprites image. For other things such as X, Y, and Z coordinates, it'll be different.
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