I can literally hear "Dog Humor" from Earthbound playing in the backround! Looks nice!
I had made my own store-system a bit earlier, but it's NOTHING compared to this (...it only sells one thing...food... .... I'm embarrassed...)!
Well, Chickens, once it's finished, you can tear bits and pieces from my store system to help you understand. But anyways, I'm hoping to launch late this week or early next week!
shops are fun to make sometimes, if their simple ones, see the one in my main game is really complicated lol, as in easy to use hard to code, its a touch screen usable one made of mainly sprites
but otherwise simple can be
LOCATE X,Y ? "→"
IF BUTTON() AND #DOWN THEN INC X,4
LOL, no im not finishing that code ukw
Hey, virtual food can be worth a lot!
@Quote: Nah, I've copied enough from A Friend's Tale. I'll figure it out. My only problem is that I'm wayyyy too lazy. I don't feel like adding OFFENSE and DEFENSE stats. Ugh...
Yeah, I know! Right now I'm working on an inventory system. Here, you can equip things on your head, body, and arms. Weapons are part of the story. Each character has a trademark weapon. The player (pre-set name is Aaron) uses a sword, Luke uses a bow, Emily uses a knife, and Harley uses a wand. These weapons don't come into play until the player goes back in time to the medevial times.
I'll be sending you a demo thingy of my game through SwapDoodle. DO NOTE: the title is likely to change!
Also, please test out the inventory system (still a W.I.P. tho). Press Y while walking around to open it.