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Josiah Spike4
Creepy Yard Beta release The reason for this beta is so you guys can give me ideas that I can add into the game. It's a solid piece of construction right now, but it needs more! KEY- [SRVEDKNE]
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Oscar PwnageBlock
You should increment the amount of jewels per play instead of replacing the previous amount. What I mean is, if you collect 60 jewels in a play, then collect 12 in the next one, the 60 get replaced by the 12 instead of increasing them to 72. I suggest erasing MONEY=0 in line 45 to change this. Also, some sort of shop system would be nice. :D
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Josiah Spike4
So you think it should have an over all jewel number instead of a highscore?
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Josiah Spike4
To do this, do not erase money=0. Change the variable where that the array gets loaded into to money1 and change the print money in the menu to print money1
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Oscar PwnageBlock
If you want to keep the highscore, remember to check if the new score is better than the kept score. (When the game ends, make sure to validate if Score>Highscore.) This is what I said in my comment about 12 replacing 60.
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Josiah Spike4
So which one should I do? Should I make an unreplaceable highscore or an all time jewel count that goes up every time yoy play? which would you prefer?
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Clayton DarkClay88
I like it. :D I like how the bushes spawn randomly in different places in each game. I would love power-ups like a speed boost or something. (BTW for the key to the latest Miner Life version, the E should be a 3.)
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Oscar PwnageBlock
I'd say you should do whatever you want. This game is shaping up to become something solid and fun. I hope you can continue working on it!
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Josiah Spike4
Thanks guys, also you can switch your skin with the L and R buttons. If you play the game for 1 minute, another enemy spawns. It does this up to 4 enemies on the screen at once :D
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