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Hanzo rzsense
目下、3D風STGを作っています。完成度は未だ50%くらいです。何せプログラムを書くのが遅いもので… 文章を書くのが遅いことを「遅筆」と言いますが、プログラムを書くのが遅いのは何て言うんだろう…
29そうだね
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まげ MAGE_LOVEMARINE
「遅組」というのはどうでしょう? そして、ゲームのタイトルは「アフターハリアー」でどうでしょう?(^^)
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Hanzo rzsense
「遅組」って、新手のアイドルグループみたいですね。 読み方を「ちそ」か「おそぐみ」か、はたまた重箱読みで「ちぐみ」とすべきか悩むところですが・・・ このゲームは、プチコンmk2の拙作「ブルーインパルス」の3D風リメイクなので、タイトルもそのまま「ブルーインパルス」とする予定ですが、ゲーム内容は紛れもなく「アフター●ーナー」+「ス●ースハリアー」です。 ところで、スクリーンショットの巨大人面岩に見覚えがある方はいますかね?「木曜スペシャル」で矢追純一のUFO特集を欠かさず観ていた方ならピンと来ると思いますが・・・ 一応「シドニアフェイス」と名付けています。
0そうだね
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懐かしいなこの顔・・・2001年の高解像度の写真発表以来見なくなりましたなあ(´ρ`)
0そうだね
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Hanzo rzsense
結局、地形の凹凸と陰影が、偶然人の顔に見えたと言うのが真相なんですが、我々世代にとって、この顔はあくまで、失われし火星文明の象徴ですよね。なんちゃって。 火星のロストテクノロジーを手に入れた近隣N国が、そのテクノロジーを利用し軍備を強化して日本に侵攻してくるので、自衛隊機がそれを撃退すると言うのが、一応、本作の設定です。
0そうだね
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Hanzo rzsense
本作が、どこに出しても恥ずかしくないほど立派な「アフター●ーナー」+「ス●ースハリアー」であることは、前述のとおりですが、本作が最も影響を受けているのは、実は、デービーソフト(スマイルブームの前身)がMSXパソコン用にリリースした3D風STG「ゼクサスリミテッドレボリューション」(長い名前だ!)なんです。ご存知の方には「ああ、なるほど」と納得していただけると思います。
1そうだね
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*J.P.* DEV NEWPICY3
i need some help, (this is *J.P.* btw)(2ds nnid) so the "jump" thing you made, is it very hard to make it able to go left and right not just right? also is it hard to make the sections taller, like fitting on the whole screen? can you tell me how i can do this, most of your code is very confusing, i cant really tell what most does.
0そうだね
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Hanzo rzsense
I tried to modify my jump thing you mentioned, however I have not finished yet. Going to both direction is much harder than just one direction. I'll continue retrying it. Could you wait?
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*J.P.* DEV NEWPICY3
sure, take your time, if you can maybe put some labels, so I can understand a bit more.
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Hanzo rzsense
Could you download [9K2N3PJM] and refer to "EX_JUMP2"? It allows you to go to both directions. If you give me any questions about it, I'll answer to each of them as clearly as possible. But please don't expect excessively, because my English vocabulary is not enough.
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*J.P.* DEV NEWPICY3
ok thanks, ill start working on turning it into.. something.. ill tell you if i need any help, and thank you for the labels you put in there. ..just wondering, in you game "landing on the carrier" is there actually any way to win? ive tryed over and over, and still cant seem to get it right..
0そうだね
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Hanzo rzsense
#1 Keep ground speed (SPD) within a range of 240 to 260 km/h. #2 Keep pitch angle within a range of -2 to -3 deg. #3 Keep offset (OFS) nearby zero.
1そうだね
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Hanzo rzsense
#4 Land on stern of carrier. #5 start reverse thrust just before landing. [procedure to start reverse thrust] 1. Press L button to decrease thrust. 2. After thrust becomes zero, release L button once. 3. Press L button again.
1そうだね
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Hanzo rzsense
少し、進化しました。 より「アフター●ーナー」に近づいた感じがするのは公然の秘密です。
1そうだね
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BeefJerkey SuperBeefJerkey
An air combat game? Great! I'm coming up with a great way of creating vector graphics in SmileBASIC! I suppose that I may program that sometime soon. I'd like to use that concept to recreate some Vectrex games, made back in the 1980's. "Help! Spike!" "Oh no! Molly!"
0そうだね
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BeefJerkey SuperBeefJerkey
If you don't know what that is, Google "Vectrex Spike". Spike is the best example for that console because the characters talked.
0そうだね
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Hanzo rzsense
I have not seen "Vectrex Spike" in Japan yet, but I know vector scan CRTs were often used for 3D video games. Drawing vector graphics on vector scan display was much faster and easier than on raster scan display (normal one) in 80's. Of course 3DS's LCD is also raster scan display, but I guess SmileBASIC has enough potential for high speed vector graphics. I'm expecting completion of your work.
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Hanzo rzsense
従来の拙作は、下画面への描き込みが圧倒的に少なかった(と言うかほとんどなかった)ので、今回は少し下画面にも描き込んでみます。
1そうだね
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BeefJerkey SuperBeefJerkey
Vectrex a short-lived game console. Launched in 1982, died off a year or two after. I think it was all American. It was supposed to take the form of a mini arcade machine that goes on your table. It's not very well known now, but it did have a port of Pole Position by Namco. It had a white beam vector display, no color. I was thinking of just using variables and the instruction to draw lines.
1そうだね
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Hanzo rzsense
I remember now! Vectrex was sold also in Japan. Of course it was renamed. Its Japanese name was "光速船"(kousokusen:light velocity ship). It was very very expensive, 54,800JPY(490USD). By the way, Famicom(NES) cost 14,800JPY(130USD).
1そうだね
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Hanzo rzsense
背景は全6パターンの予定です。
0そうだね
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Hanzo rzsense
デバッグメニュー実装
0そうだね
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Hanzo rzsense
結構うまく描けました。
0そうだね
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Hanzo rzsense
自走デモモード実装。
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*J.P.* DEV NEWPICY3
today my 3ds fell in our sink full of water and now its all wonko.. what can i do to fix the water damage/problem? im sad
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Hanzo rzsense
You should not have turned on power after you pulled up your 3DS from the water. Power supply to wet electric appliance causes electric shock, irreversible trouble and so on. I recommend you to send your 3DS to Nintendo support for repair asap.
0そうだね
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*J.P.* DEV NEWPICY3
i dident turn it on, it was already on and the screen went all crazy flickering and blinking on and off and then i quickly took out the battery (as most of the time the back is unscrewed because charging port dosent work) but dosent sending it to nintendo cost money..?
0そうだね
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Hanzo rzsense
Unfortunately I guess payment for repair is indispensable. Why don't you get that estimate first? If it is too expensive for you, look for another option. (e.g. look for reasonable used 3DS)
0そうだね
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*J.P.* DEV NEWPICY3
well im trying what SimΞon said which is to put it in a bag full of rice, and it seems to be working. otherwise i will see if i can send it in.. lets hope this works..
0そうだね
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Hanzo rzsense
Never heard about any of the method. I'm impressed. I wish you the best.
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*J.P.* DEV NEWPICY3
thank you. i think that rice absorbs the water or something and the bag makes it not dry and damage it, something like that.. i think..
0そうだね
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