Basis: Copperstone is a medieval/fantasy/steampunk (yes, all those together, don't worry I can make it work) RPG where you journey with a party of characters to save the world from a man with evil intentions and an army of dark creatures
Once I finish the Smile BASIC version, I might have enough programming knowledge to make a PC version with a role play game maker, so don't worry if you can't get SB!
One cool thing about the game is that it has plenty of lore and is pretty story focused. The only thing this takes away from is customization, which means you can't name or chose the gender of the main character. :/
If you need help with characters just ask me. I'd love to help! Developing characters and backstories just seems really fun to me, Like the one I had for our Gravity Falls RP. I never got to use it... >_<; Can I tell you?
Sure! Go ahead!
And I'm open for any character ideas. The world of Copperstone is supposed to be vast and diverse, with a mix of interesting characters. I have the main party [mostly] figured out, but side characters and characters that can join your party are needed!
I'll post what I have so far soon, I'm starting off with the character sprites.
Remember how I was hinting that Drake was going to be the 'mysterious man' possessed by Bill? Really, I was planning on it to be Nicholas... *GASP*
Really! And there was a reason, too. After visiting the Mantuars and learning more about them, Nick decided he'd try and find a way to help them. Nick would find Drake and figure out he was trying to summon Bill... (cont)
After Drake explains how powerful Bill is, Nicholas gets an idea. He gives the mind-ray back, so Drake didn't have to summon him.
Instead, Nicholas summons Bill and asks him to help by giving the humans a different outlook on the monsters of Gravity Falls. Of course, Bill takes advantage of this and takes over his body.
So, yeah... plot twist!
@Jar, Sheepy, and Philip
Sure! I'm actually going to be opening a character suggestion/submission (if you have a character you'd like to have appear in the game) discussion in a little bit for more ideas. Thanks!
How about portraits for when you talk to people? You may have already been doing that, but I wanted to suggest that just in case. That way you can give them more detailed expressions.