SmileBASIC コミュニティトピックnate NJR14322016/04/19 02:00:24質問Jump?How would you get a character to jump?5そうだね 11返信プレイ済み2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[1]親投稿3DSPlayz MLGDean2016/4/19 4:37first put the jump sprite with BGFILL and then make controlls0そうだね プレイ済み2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[2]親投稿nate NJR14322016/4/19 5:46Dont understand :(0そうだね プレイ済み2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[3]親投稿SickTalenƒ Gbearlolz2016/4/19 5:49Dizzy, that's a great example. T-T2そうだね プレイ済み2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[4]親投稿Josiah Spike42016/4/19 8:05Try making a gravity variable like G then every tick your sprite has a certain variable equals like 1 make G increase by like .12 so then you would have this for your Y axis for your sprite Y=Y+G hope this helps :)1そうだね プレイ済み2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[5]親投稿こうやま kouyama14352016/4/19 10:52 For learn to jump like "Mario Brothers",do reverse engineering to "[SYS]/GAME3JUMP".This is sample game to jump.2そうだね 未プレイ2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[6]親投稿DizzyDude DizzyWaffleDude2016/4/20 2:46i MEAN. just put the jump sprite for your character ther put labels for the controlls1そうだね 未プレイ2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[7]親投稿DizzyDude DizzyWaffleDude2016/4/20 2:47your a pro at this, and even a n00b like me knows1そうだね 未プレイ2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[8]親投稿DizzyDude DizzyWaffleDude2016/4/20 2:47not to make fun or anything1そうだね 未プレイ2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[9]親投稿DizzyDude DizzyWaffleDude2016/4/20 2:47im just saying :p1そうだね 未プレイ2017/11/04 04:50:47に取得
SmileBASIC コミュニティ返信[10]親投稿Nicky G.M. cooltyler12342016/5/4 5:31Dizzy, you are being mean,0そうだね プレイ済み2017/11/04 04:50:47に取得