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NagatoYuki newtonyic1
i have a syntax error on line 39,could someone help me?
5そうだね
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OlOOlOOl pi_r_round
Change "IF D=5" to "IF D==5"
0そうだね
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NagatoYuki newtonyic1
ok
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OlOOlOOl pi_r_round
change "AND IF D=5" to "AND D==5"
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OlOOlOOl pi_r_round
(sorry, I missed that extra "IF" in your code, first time around)
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NagatoYuki newtonyic1
now it's on line 33
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NagatoYuki newtonyic1
i got it thanks man but now my cursor isn't moving
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Luis SuperChato15
hmm...what are you trying to make?
0そうだね
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NagatoYuki newtonyic1
a converter of nintendo eshop games blocks to bytes and vice versa you pick the box,either blocks or bytes,input the amount and on the other box the converted amount displays
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NagatoYuki newtonyic1
it's a converter from blocks to its equivalent in bytes and vive versa
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OlOOlOOl pi_r_round
There are GOTO commands between each IF statement, so only the first IF can be reached.
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NagatoYuki newtonyic1
what do i do?
0そうだね
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Hanzo rzsense
All "GOTO @FIRST" except the last one (line 49) should follow just after IF statement as follows. IF BUTTON()==2 AND D==5 THEN D=12:LOCATE 15,5:?"| | ":GOTO @FIRST And I guess "END"s in your attached photo are not necessary. BTW, is there "VSYNC 1" in @FIRST loop? If no, please insert it.
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NagatoYuki newtonyic1
i changed some codes moving the cursor works now but when i press the a button to go to the next label it doesn't respond
0そうだね
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Phillip IAmAPerson620
A nice idea would be to not use GOTO commands but use some cleaner flow control, like WHILE/WEND, REPEAT/UNTIL, multiline IFs, etc.
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NagatoYuki newtonyic1
i don't know how to use them
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Hanzo rzsense
I guess bit operator symbols are not used correctly. Please correct line 33 and 34 in your attached photo as follows. IF(BUTTON()AND #A)!=0 && D==5 THEN @SEC IF(BUTTON()AND #A)!=0 && D==12 THEN @THIRD
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Luis SuperChato15
noice! keep it up!
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NagatoYuki newtonyic1
let me finish the labels
0そうだね
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NagatoYuki newtonyic1
i finished my lables but now the problem is that when i choose a box and go ahead to start putting my numbers it starts displaying like if i already inputed,then goes back to normal,then goes back,always when i start selecting a box and start putting my numbers wanna help me?
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NagatoYuki newtonyic1
that's what it does it displays a zero and waits four secs
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NagatoYuki newtonyic1
here is my code
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OlOOlOOl pi_r_round
Hmmm... it looks like it should work? You're not pressing Enter after every number you type, are you? That's the only way I can think of that it wouldn't work. (But, I haven't type it into my 3DS yet, so I could be wrong.) Can you upload it and provide a public key so I can try it out, to see what's happening?
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Luis SuperChato15
I'll also help but we need the key to inspect
0そうだね
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NagatoYuki newtonyic1
its btob thanks guys
0そうだね
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OlOOlOOl pi_r_round
The A button also acts as the ENTER key, so it's maybe a good idea for the program to wait for it to be released before accepting input. Try adding the two WHILE ~ WEND statements shown in this screenshot.
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NagatoYuki newtonyic1
thanks man it works thanks dude sadly it wasn't me who worked out everything
0そうだね
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