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返信[7]
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Gus momsaccount
I wish it was a joke. And PLEASE STOP THAT
0そうだね
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返信[3]
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Gus momsaccount
Zag, how is that necessary? And remember, the [?] button is your friend!
1そうだね
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返信[1]
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Gus momsaccount
You realize how much time that would take, right? Also, why would you do 8 bit? If you do, you're limited to about 32 colours (Including shades of the same colour) and 3 colours an object.
0そうだね
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返信[2]
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Gus momsaccount
I love the sound effects! So silly! Say, it might be cool if you made some kind of game like cookie clicker with this! (I know that's not the point, though, you don't have to.)
0そうだね
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返信[6]
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Gus momsaccount
Hey! Nice to see someone new here that seems to actually know what they're talking about! I'd love to hear your progress as you go along!
1そうだね
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返信[5]
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momsaccount momsaccount
投稿元ユーザーにより削除されました。 コメントのID : 3DB-NBL7-BXM-ZM93-LK7-WAVU
返信[1]
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momsaccount momsaccount
投稿元ユーザーにより削除されました。
返信[2]
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Gus momsaccount
This is awesome! Thanks so mutch for this port! Definetly one of my favorite SmileBasic games! Hey, I see you also made Spooky Maze, that is my favourite SB game! WOW!
1そうだね
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返信[3]
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momsaccount momsaccount
運営者により削除されました。 コメントのID : 3DB-NBL7-BXM-ZM93-LAG-8XKF
返信[8]
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Gus momsaccount
Great job! Are you including the flex part of the battle? if you do, you'll need to make 2 enemies.
0そうだね
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返信[4]
親投稿
Gus momsaccount
Nope, if you wait long enough in that battle you'll notice that the face slowly moves to the right.
1そうだね
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返信[2]
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Gus momsaccount
I'm pretty sure running spset every frame resets the position. Also, what does "xy" mean? It looks like a string containing letters, not a number.
0そうだね
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返信[2]
親投稿
Gus momsaccount
That looks SO cool! Does the face come off like in the real game?
1そうだね
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