Archiverse Internet Archive
flarn2006 flarn2006
アメリカ
誕生日07/28
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー1
フォロワー5
投稿数75
そうだね数12
取得日時

          I wanted to give you my email address in case you wanted to contact me, because I'm a responsible adult who knows the risks. But it turns out when it says not to post it, that's actually a prohibition and not just a recommendation. :-/ Sorry!

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flarn2006 flarn2006
@Perska: What?? Noooo, I could get banned from Miiverse if I said I did that! :p
0そうだね
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flarn2006 flarn2006
Delete it? Okay, let me just…wait a sec…
6そうだね
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flarn2006 flarn2006
Try the Konami Code on the difficulty selection screen (if you don't know it I happen to have it on my profile)
2そうだね
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flarn2006 flarn2006
Disclaimer: I *was* playing on easy mode.
3そうだね
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flarn2006 flarn2006
How did you make those dithering patterns?
0そうだね
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お絵かき
flarn2006 flarn2006
2そうだね
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flarn2006 flarn2006
There's another thing SmileBASIC has in common with that game, but I don't think I'm allowed to say it here. :p
0そうだね
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flarn2006 flarn2006
Anyone recognize this? The code itself shouldn't look familiar, but does anyone recognize specifically what it does?
1そうだね
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flarn2006 flarn2006
Waow! Heheheheheheheheh... Ish thish Gregory Stevensh?
0そうだね
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flarn2006 flarn2006
Walnut? Waow!
0そうだね
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flarn2006 flarn2006
Yep, procedures that call other procedures is a very common thing in programming. Pretty much every large software product does it.
1そうだね
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flarn2006 flarn2006
2そうだね
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flarn2006 flarn2006
You want to change = to ==. Also, what is "(BUTTON(0)==#UP)==0" supposed to do? If you want to test if it's not equal to #UP, do "BUTTON(0)!=#UP". Or did you mean to use "AND" instead of the first ==?
2そうだね
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flarn2006 flarn2006
It didn't at the time I posted this (it just moved with the Circle Pad), but now it does; it measures movement using the accelerometer. The key is CKENX336 if you want to download it.
1そうだね
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flarn2006 flarn2006
@NateDogg: Looks like someone recognizes that API.
0そうだね
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flarn2006 flarn2006
I made a cool-looking 3D gauge. Pro tip: you can use a BG layer as a second general-purpose graphics layer that's at a different depth. Just fill the layer with tiles arranged the same way they are in the BG graphics page (#5 by default), set that page as the manipulation page (GPAGE 0,5), GCLS, and draw to that page like normal.
4そうだね
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flarn2006 flarn2006
@Gad: I don't think so. It's on the main page of the keyboard, and it's not the underscore.
0そうだね
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flarn2006 flarn2006
@Gad: Are you positive you entered it correctly? It worked for me, except I got one of the numbers wrong, so it turned out different from the picture I submitted. Even then, it wouldn't give that error; the result would just look different. By the way, to get something more like the original, try replacing both 0.2's with 0.01.
0そうだね
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flarn2006 flarn2006
@Gad Not positive, but I think it was something like this: R=SIN(30*(X+0.2*SIN(20*Y))) G=0 B=-SIN(30*(X+0.2*SIN(20*Y)))
0そうだね
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flarn2006 flarn2006
Syntax error in 0:1? What!? But this works fine when I compile it on my PC…
3そうだね
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