(# is Management number)
1. SPCOLVEC #
2. SPCOL #, True
(Do 1 and 2 for each sprite collision)
3. @LOOP
4. Varible=SPHITSP(# 1, # 2)
(The Varible will have TRUE and FALSE)
5. Goto @LOOP
(TRUE is collision, FALSE is no collision)
Alphadog Update:
-Added a demo of a new game, The Quest (Due to game, file size increased by a lot)
The quest is where you drag the touch screen to use lightning to defeat all 5 guys. But try not to defeat ghosts though. (Errors will occor if you start the 4th round,or if you use any other button in the game.
SPSET adds a Sprite (An object that moves around)
BGPUT adds a backround tile
SPOFS allows the sprite to move
SPSCALE changes the sprite size
(After you type the word, you can click the help menu for more details)
New Major Update For Alphadog:
•Added System Check Program
•Made it so when a program is done, it reloads Alphadog
•Added date to the Alphadog loading screen
SmileBASIC tip 1:
Use GOSUB then @(Text) to jump from one section of code to the label.
If you don't understand, Just look at the example. If you type it in then run it, it will go to the label then go to the other label, so it keeps repeating the code, making it print the same words every time.
I tried it already, it is a good calculator. The only problem it that you wait very long for it to load each thing, so I suggest that you can lower the WAIT numbers.
Quick update...
The key on Alphadog doesn't work due to the new update, so type the new key.
This update removes extra DIALOG, centered the INPUT, and centered the wait message.