Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3
次のページ(過去)
プレイ日記
The Dude burns_ruber
Can someone tell me what code I need to repeat a beep over and over, without over laping the previous beep?
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to have two GRP's display at the same time, on the same screen, with one over lapping the other so that the transparent colors on one let the the second GRP to be seen?
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
How do you take 16X16 sprites and make one big sprite out of them?
1そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Can some please help me turn this engine into a textured open world 3d map? I'll post the key for it if someone is willing to help.
1そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Can someone help me make an engine that takes 1 or more sprites to make a textured 3d oriented map? The only catch is that it needs to be light on the processing power, if some could help me make this map engine for my game I would be very greatful.
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
I finally figured out how to use recorded sounds in a program! All the code needed is in the screen shot.
3そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
This is part of one of the cut-scenes for my game, Monterra Heros: The World Beneath.
10そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to load GRP and sprite data in the form of code into slot 1, 2, or 3, so that the game loads everything at the beginning and can go back to that loaded GRP and sprite data without re-loading it?
4そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there anyone who can help me texture the ground on this version of raycast mode?
3そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Can someone please help me make the textured floor for this version of raycasting mode, I want it so the map engine will generate a textured ground that doesn't cost much on memory or processing power. The way I'm trying to make my map engine is by making a 3d oriented ground and use the raycasting mode for things like walls for buildings and stuff like that.
3そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Has anyone achieved Nintendo 64 graphics yet? It would be a big achievement on the graphic department if someone has. The best I've seen so far is star fox graphics for the super SNES.
5そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
How do you make the bottom screen fade out too?
1そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to change the values in mid game via a settings menu?
1そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to make the touch screen do something like point-of-view in a specific parameter, without messing around with the other touch sections, that I'm using for icons, ect.?
2そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Does anyone know how to combine mode 7 with the version of raycasting mode that's in the screen shot?
4そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Does anyone know how to get the I.R. port on the 3ds to work? I made a rumble pack for my 3ds that uses the I.R. port as a signal to make the rumbler run, and I want to try it out.
2そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Are there any good game engine programers out there, I need a good game programer to help me with my game. The game I'm making uses an open world map that's 3d oriented, with 2d sprites to save on memory. But I'm still looking for the right map engine to use for the game. (I got a guy on that already, if you have any suggestions please let me know.)
4そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to reverse the MML so that it plays backwards?
3そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Hay guy's, so the guy who made this awesome program is named Hiro. If you want the key for it, it's in my previous post. Also Hiro says that there is going to be an up-date for this program, tomorrow, so I'll post the key for the up-dated version when it comes out.
4そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Hay guy's, check out this o.s. that someone made, (I don't know his name because he's Japanese) It's the best o.s. I've seen for smile basic so far, the download key is [Y3A835RM] Go ahead and check it out for yourself!
19そうだね
プレイ済み