Is there a way to have two GRP's display at the same time, on the same screen, with one over lapping the other so that the transparent colors on one let the the second GRP to be seen?
Can someone help me make an engine that takes 1 or more sprites to make a textured 3d oriented map? The only catch is that it needs to be light on the processing power, if some could help me make this map engine for my game I would be very greatful.
Is there a way to load GRP and sprite data in the form of code into slot 1, 2, or 3, so that the game loads everything at the beginning and can go back to that loaded GRP and sprite data without re-loading it?
Can someone please help me make the textured floor for this version of raycasting mode, I want it so the map engine will generate a textured ground that doesn't cost much on memory or processing power. The way I'm trying to make my map engine is by making a 3d oriented ground and use the raycasting mode for things like walls for buildings and stuff like that.
Has anyone achieved Nintendo 64 graphics yet? It would be a big achievement on the graphic department if someone has. The best I've seen so far is star fox graphics for the super SNES.
Is there a way to make the touch screen do something like point-of-view in a specific parameter, without messing around with the other touch sections, that I'm using for icons, ect.?
Does anyone know how to get the I.R. port on the 3ds to work? I made a rumble pack for my 3ds that uses the I.R. port as a signal to make the rumbler run, and I want to try it out.
Are there any good game engine programers out there, I need a good game programer to help me with my game. The game I'm making uses an open world map that's 3d oriented, with 2d sprites to save on memory. But I'm still looking for the right map engine to use for the game. (I got a guy on that already, if you have any suggestions please let me know.)
Hay guy's, so the guy who made this awesome program is named Hiro. If you want the key for it, it's in my previous post. Also Hiro says that there is going to be an up-date for this program, tomorrow, so I'll post the key for the up-dated version when it comes out.
Hay guy's, check out this o.s. that someone made, (I don't know his name because he's Japanese) It's the best o.s. I've seen for smile basic so far, the download key is [Y3A835RM] Go ahead and check it out for yourself!