Apparently, I didn't just make the playfield tiny...
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That's pretty clever, actually.
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Also, I made the playfield tiny.
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Lock delay should differ between SRS and Classic, examples being like locking instantly in classic using a soft drop where in SRS, only hard drops would lock the piece.
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Sort of like TGM3's choice between world style and classic style.
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Maybe add a feature to swap between SRS and Classic?
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Also, I'm pretty sure the randomizer is broken.
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Either way, your Tetris clone feels great to play, and acts like the gameboy version.
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Will this have holding, SRS, and the 7 piece bag system?
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A basic RPG, but it plays itself! It also has a bit of humor. Key: VR5EW33J
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