Here's an update on the Petit Computer conversons. 3 more games have been ported. Race, Man of Apples, and my own first PTC game, Pinball (debatably not a game)
Download: 9328X5A1
@Cris Tennis wasn't one of the games that came with PTC but it was available for download by SmileBoom. These are direct ports from PTC code (which is why the games play in the corner). I do plan to get as many games working as possible and will release the conversion program once it is more complete.
Started working on a converter to port some Petit Computer (PTC) games to SmileBASIC. It's still VERY early development, but here are a few demos of ported games. S5XW3Z4
There is no key, only ZUUL!
Trust me, that screenshot doesn't show all the problems we're still having. It is full of errors and breaks pretty regularly.
Once the game is stable enough, there will be a key.
NOT YET RELEASED. Working on porting MCDS with IAmAPersson.
Things are progressing quite nicely. If all goes well, MCDS will be released for SB Sometime in late April.
SPCOLOR can change the transparency of a sprite
I think it would be
SPCOLOR ID,RGB(A,255,255,255)
inside some sort of loop where ID is the sprite's ID and A is the transparency. 255 is just because you don't want to alter the color of the original (unless you do)
NOTE: SENDFILE v0.35 cannot receive files from any other version, including the new SENDFILE file. Please copy the 11 line code as seen in the comments to send SENDFILE with a system lacking the program.
SENDFILE version 0.61 SENDFILE allows sending files between two 3DS family systems by using local multiplayer.
Supports TXT, PRG, GRP and single dimension DAT files.
This update slightly enhances preformance and lists all files in the folder when choosing a file to send. Just put SENDFILE in the desired folders and follow the prompts
KEY: EXEXY3Q4
If you're looking for a lot of help, go to SmileBASICSource. It's a great community and can be very helpful as well as just overall fun. If you're familiar with the Petit Computer Wikia, this is the SB equivalent.
Animation is pretty annoying to explain, but sprite on sprite collision isn't too bad
SPCOL ID,TRUE 'For every sprite that can collide
SPCOLVEC ID 'For every sprite that can collide, only use after SPCOL
SPHITSP ID 'If the sprite with that ID collides with any other SPCOL sprite, then true, else false
SPHITSP ID,RangeMin,RangeMax will only collide with sprited between the ID range provided.