I'm trying to figure out if there's a command that can count how many seconds pass from one activation point to another. This is kind of what I'm trying to do:
IF-timer command-THEN SPSET, you know the rest. So in a way it's spawning a thing after a certain amount of time.
What's the best way to get accurate arrow firing, like, not just 8 directions, but all directions, using the circle pad (and probably pressing A or Y to fire) is there any way to do this with a sprite? if so, can someone show me how to do this?
*Commercial man*:This may or may not be a favor for J.P.Side effects may vary: Loss of sight or hearing, unexpected vomiting,and in severe cases,DEATH. JK
Well as you know (two, maybe three, people) I have been gone for quite some time. and I'll be honest with you, I was learning (and became fairly good at) Smile BASIC, but I wasn't really getting anywheres after asking several questions OVER and OVER. What I'm saying is that the reason I left is because
The title pretty much sums it up, how do I use SPANIM for something like when up is pushed on the circle-pad, it animates the sprite on screen?
I realize that I ask a lot of questions...
Can someone help me with SPANIM? I'm trying to mess around with it to try and understand it, but it just doesn't make sense. All I know is if I follow the example, it moves the sprite in a weird way, and if i switch xy with uv, it goes crazy.