What is the best way to detect the player position during a button push. My logic seems right but why isn't this working? It's like it's not even registering the button.
This doesn't make sense! I'm trying sprite collision. That print H shows it at -1, then 1 when they collide. So why does it keep going to death anyway without colliding?
I'm considering making a game somewhat like Oregon Trail, but unique from it and Original. Anyone want to co-develop? I mainly just need help with sprites
Ha! What a trip watching them populate in 3D! Figured out how to add sprites using an array and Push. Now if I could figure out how to incrementally remove them before memory errors!
Can anyone help, or know how to implement acceleration/decel? I feel like this would almost work, but I cant figure out how to make your position keep going after letting go of button w/SPOFS!?
Having fun with animation! If anyone is interested I have a pretty simple demo here which forgoes the SPANIM function. I'll upload if anyone wants it. Its a bullet explosion btw.
So how do you use a font you created? When I load this one it just fills the screen with the font. Is it even proper to load it like this? As you have to click load each time.
Think I'm finally going to upload my first game/project. It's been a long undertaking, but after a long break its hard to remember all the code. So this will be a demo/preview of things to come.
Tutorial: Simple method (65 lines) to make a choice method where you can choose any two options,then be forced to next scenario. If you want to see more code,or upload just ask. R value determines how many choices you can make.
[text adventure/rpg]Game is coming along. Finished random encounters with cops! Bonus effects so hopefully you do get caught haha. Demo might be coming soon...