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Phillip IAmAPerson620
Introducing PerssonBasic! A downloadable precompiler for SB that is based off of C#, F#, Python, and SBv3. It will be a strongly-typed OOP language with block-indentation syntax. Estimated project time: 2 months. GET ON THE HYPE TRAIN!!! No? Just me? :(
10そうだね
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Phillip IAmAPerson620
This may at first look like the world's ugliest Hello World program, but what if I said this is the compiled code of a Hello World program in brainf---? Yes, I've made a brainf--- to SmileBasic compiler, and this is an example of the result.
7そうだね
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Phillip IAmAPerson620
The first obfuscated program in SmileBasic? I'll let you guys guess what this fully functional program does...
5そうだね
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Phillip IAmAPerson620
Meh, added hidden dev tools in bottom-left. Does not show by default. Top line: Your (X,Y,Z,V) coordinates Second line: How many times part of the game has been redrawn per second. Third line: How many times the main game loop has been executed per second.
7そうだね
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Phillip IAmAPerson620
Custom sprites added, and new jump engine programmed. Development is slightly behind schedule, but besides that so far all has been smooth sailing! Not sure how hard this game will be (I've had prior knowledge/experience with 4D).
7そうだね
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Phillip IAmAPerson620
This level requires movement in all 4 dimensions (the second wall is too high to jump over).
7そうだね
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Phillip IAmAPerson620
Introducing Vieger, SB's first 4D PLATFORMER! I have 4 levels coded right now. Here's the 1st one that utilizes 4D movement.
11そうだね
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Phillip IAmAPerson620
Finally nailed the Visual Studio syntax highlighting colors!
10そうだね
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Phillip IAmAPerson620
Who's ready for switch/case? It's fully functional now!
6そうだね
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Phillip IAmAPerson620
Who likes switch/case statements but was upset that SB didn't have them? Have no fear! I'm manually programming a switch/case statement as functions!
8そうだね
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Phillip IAmAPerson620
For all of you Minecraft DS fans: Minecraft 3DS is coming soon! It will (hopefully) run faster with more content!
20そうだね
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