N# is working amazingly well for my Arcade program! It's doing exactly my intention: Object-Oriented programming with better syntax and more features than SmileBasic.

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Aw, man! Almost had it... :/

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I've realized I'm terrible at Stacker...

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As my first major project in N#, I'm making an arcade program! The game "Stacker" is almost complete. Made completely in N#.

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N# is looking great! I'm very impressed with how it's turned out. Just a few last things to add!

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Now that imports are working, I can start making all the .LIB files for N#! I've made MML.LIB already. Be expecting a full release soon.

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Started work on N#'s MML class! This code works perfectly.

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Made a few changes. Code looks even more fluent. I'm satisfied. Now for garbage collection and foreach loops.

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Can't believe I finally have this running! The N Language is definitely more powerful than SmileBasic.

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The Nossrec compiler is becoming VERY complex and advanced: enough so that this program compiles and runs as expected.

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My code doesn't work because of interpreter glitches... *sigh*...

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Now introducing Object-Oriented programming for 3DS. Trash collection is next, and then a few more things before Nossrec Beta v1.2 is released.

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lol the only reason the compiled version of this program will run is because of a SB interpreter glitch XD. However, it seems to be a stable glitch, so it shall be utilized.

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Improved support for objects as a variable type!

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Example of overriding a command. In this example, 'inc' works byval and not byref. Not sure why you'd want to do that, but you can do it.

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You can override functions in Nossrec! I overwrote the 'ASC()' to not return a value if it doesn't receive a single character.

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Had to change some core Nossrec syntax, but 'if' statements are a thing now!

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The Nossrec compiler itself is very complicated and intricate. I do not suggest messing with it.

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My SB Precompiler, Nossrec, is coming along nicely. This is an example program that successfully compiles to SB and runs as expected.

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