Yeah I'm aware you didn't do that hehe.
Anyway there are 2 I also don't understand: "Adding 8 to the target numerical value will cause the value to be treated as being relative to the run time" & "Suffixing the character string with "+" will also cause the value to be treated as being relative to the run time"
What do they mean? Maybe I'll know if I'm already above n00b level...
OK I'll try to use that as my 2nd reference, as my current reference was this Halloween "Screen Saver"-type program: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkiYhoPww
And one thing to self-learn was tweaking the values of the SPANIM commands & do some trial-and-error runs, but I'm still having lots of questions later...
One thing I don't understand is the Time thing (the in-game help only says "Animation data itself"), and also maybe the Item(s). How does SM detect if there's Item 2 or not?
But would it be easier if I'll just start on a blank page like G0 or G1? Because the "SP" page is usually already filled with other sprites (another question... how do I clear the "SP" page?)
Kinda depends on your programming experience I guess. I have a TI-89 graphing calculator here and I'm having some basic programming experiences about it (more on Inputs, Outputs, looping commands like For; While; If-Then; etc...), so I think the difficulty might be in the middle for me at least. And the prog language for those TI calculators is TI-BASIC, which isn't much different lol.
Hello guys. Still new to this by the way. Anyway, are the graphic pages G2 and G3 always hidden? Because I only see G0, G1, SP (G4), and BG (G5) in the sprite editor.