a classic puzzle, have electricity travel threw a wire system you have a short time to rotate wires, if it hits the wrong nod or hits a dead end, puzzle fails
could you please send me a pick of this code in action? you'r a great help man! sorry if i seem dumb at this, i just have no coding experience so I don't have a understanding of complex coding (sprites and sprite actions)
It how it seemed to be exsplaned in the arrey section, but if you look at some peoples work, they use alot of (spset ty,6) the ty is now able to be used in a multitude of ways, cus when this is done they can use "ty" in other lines to modify its arrey, but I'm new at this, so I was probably 99.9% off on this anyways lol, anyways thank you.
right, kinda get what your saying, but I'v seen others use different arrey names as management numbers, just wondering how they canceled out, as its discribed in the manual the gl or sp are concidered to be a management number, so just wondering how in samples they get away with it.
Sprite management question, I'v fixed my sprite code, but why did it fix it, I was using spset gl,307 ang spset sp,1230. by switching the gl or sp to a number, it fixed the issue to allow multiple sprites to be seen, why is that?
alright I kinda figured it out, but I don't under stand why, I changed the management number to a real number, now it will show all sprites, why is that?