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Gale Storm GaleTheStorm
So far, stage 6 was fair. I even got the coin during that run.
2そうだね
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Gale Storm GaleTheStorm
It works and it does what it says. It's an alright game. The time trials are a little too strict in my opinion.
2そうだね
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Gale Storm GaleTheStorm
Slow and steady...so far so good. It's now playing notes.
3そうだね
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Gale Storm GaleTheStorm
Decided to attempt making a MML maker/sequencer. Let's see how far I get with this. Practice of any kind is always rewarding. :o
5そうだね
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Gale Storm GaleTheStorm
Why can't I copy a selected area between pages anymore?
1そうだね
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Gale Storm GaleTheStorm
Oh. Now I see what this pole is good for.
7そうだね
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Gale Storm GaleTheStorm

Start Button

Is there a way to make Start button usable? I don't see the point in having two kill switches.
0そうだね
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Gale Storm GaleTheStorm
Just some MML practice. :o My first attempt is pretty messy.
5そうだね
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Gale Storm GaleTheStorm
Yup. Learning how to do stuff one syntax error at a time.
4そうだね
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Gale Storm GaleTheStorm
So apparently I have to use SPDEF. When I was fiddling around with SPDEF, I noticed that SPHOME was still a thing. I decided to try it, and it worked as before...except... When I used SPCHR to change the sprite in my control loop, it reset the coordinates of the control point to 0,0. In PTC, SPHOME set the origin of the sprite via the control #. Even if you changed the sprite with SPCHR,
1そうだね
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Gale Storm GaleTheStorm
*Goes to do some spriting* *Realizes that the file has been overwriten with the blank graphic screen* Remind me to move the load button over. Now if you'll excuse me, I need to go to a corner and cry. (Luckily, I posted a picture of my first sprite for reference)
4そうだね
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Gale Storm GaleTheStorm
Resizing a sprite...something I never want to do again. I couldn't let my character sit there in Petit Computer, so I transferred her over to SmileBasic, completely forgetting about the increased resolution. The fact that I'm not that good at spriting doesn't help either. Ah well, there's always another tomorrow. Back to practice.
9そうだね
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Gale Storm GaleTheStorm
So...in petit computer mkII, you could load individual pages of sprites where needed, allowing you to manage your sprites. For instance, you could load all of your player sprites in page 1, your attack sprites in pg2, enemies in 3, etc, and change them as needed, without much delay. Without directly telling me, can SmileBasic replicate this? I'm still learning, of course. LOAD"GRP4:"name",FALSE
4そうだね
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Gale Storm GaleTheStorm
Multi-line IF statements...take THAT PTCmkII ! Well to be fair, it was easy to remedy that setback with a multi-line subroutine.
6そうだね
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Gale Storm GaleTheStorm
I love the new help menu...despite that, I still feel the urge to take notes.
8そうだね
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Gale Storm GaleTheStorm
I'm not liking how my color palette resets with each save/load...anyone know how to make the colors stay put or save the colors? This is better than the old palette system in mkII, but I kinda miss the simple CHR editor.
7そうだね
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Gale Storm GaleTheStorm

So, I'm assuming I'll be seeing some people from the PTC wiki here? :D

1そうだね
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Gale Storm GaleTheStorm
So far...im drooling. Everything, with the exceptions of the added content, is relatively the same as PTC mkII (Thankfully). If I can make the game I started in mkII, I'll be happy!
5そうだね
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Gale Storm GaleTheStorm
YUSH! A PLATFORMER EXAMPLE! Now I can port over my engine from Petit Computer mkII !
14そうだね
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Gale Storm GaleTheStorm
WELP, I have it now! I need to do two things immediately! The first...cry in a corner because I didn't get much out of mkII before this came out...the second...TAME THE BEAST! :D
2そうだね
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