raimondz, I need your assistance again. xP
I'm having trouble with collision in one of my newer games. I was wondering if you could help me out with it? x)
Will you guys actually want me to release this? After seeing the Slime Simulator Remake fail, I'm not sure if anyone will like this too. It seems you guys like Miner Life more then anything else I make...
So let's make a program with what we learned.
ACLS 'Clears the screen
LOCATE 5,5 PRINT "Press A, B, Y, or X to make a sound"
BGMPLAY 0
@LOOP
IF BUTTON() AND #A THEN BEEP 0
IF BUTTON() AND #B THEN BEEP 1
IF BUTTON() AND #Y THEN BEEP 2
IF BUTTON() AND #X THEN BEEP 3
GOTO @LOOP 'Goes back to the label "@Loop"
Last and not least, button inputs.
BUTTON() - Makes it so when you press the assigned button it does something, usually with an "If then" statement.
(ex. IF BUTTON() AND #A THEN 'etc.)
BGMPLAY 0-??? - Plays BGM.
(ex. BGMPLAY 5)
Click the smile button on the bottom of the keyboard to see the different BGM.
BEEP 0-??? - Makes a noise
(ex. BEEP 24)
In the smile tool as well.
Labels - Labels a line so you can GOTO it by using GOTO @(Whatever label you chose)
(ex. @LOOP)
' - Having an apostrophe before a sentence makes it so it won't affect the program.
(ex. 'Walking Code↓)
Let's start with the basics.
PRINT - Prints whatever you want on the screen.
(ex. PRINT "Hello World!")
The word you want to print has to be in quotations!
LOCATE X,Y - Moves your print.
(ex. LOCATE 10,15 PRINT "Hello World!")
WAIT - Waits an amount of time to go to the next line.
(ex. WAIT 200)
ACLS - Clears the whole screen.
CLS - Clears just the text.
Few more questions,
1. What does SPLINK do in this program?
2. How does adding sprite variables make it better?
3. What does FORMAT$ do?
Anyways, Thank you so much! I'm definitely going to include you in the credits. I really don't know how to repay you. xD